Every term you need to know to launch, validate and scale your startup. Your founder's dictionary.
285 terms
A startup accelerator is an intensive program, usually 3 to 6 months long, that helps early-stage companies grow quickly by offering mentorship, training, resources, contacts, and in many cases initial funding. In exchange, the accelerator usually takes an equity percentage (typically 5-10%). The main goal is to get the startup out of the program ready to raise investment, generate revenue, and scale. Accelerators run periodic cohorts (batches) and a structured program culminating in a Demo Day, where startups pitch to investors. Unlike incubators, accelerators are more intensive, with shorter timelines and higher pressure for results.
An acquihire (combining "acquisition" and "hire") is a business acquisition strategy in which a company buys another primarily to acquire its talent, rather than for its technology, customers, or products. In the startup ecosystem, acquihires are common when large tech companies (Google, Meta, Apple) identify exceptional teams in startups that may not have gained commercial traction but whose engineers, designers, or data scientists are extraordinarily valuable. The acquired team is usually integrated into the acquiring company, and the startup's original product may be discontinued.
The acquisition funnel describes the complete process a user goes through from first contact with a startup to becoming a paying customer. Unlike the generic sales funnel, the acquisition funnel focuses specifically on digital acquisition metrics: impressions, clicks, visits, sign-ups, activation, and first purchase. Each stage has a conversion rate that can be optimized through A/B tests, UX improvements, copywriting, and targeting. Acquisition funnel analysis lets you identify exactly where users drop off and prioritize the highest-impact optimizations.
The Advisory Board is a group of external experts who provide strategic guidance, sector knowledge, and connections to a startup without being part of the board of directors or assuming legal responsibilities. Unlike executives and the board of directors, advisors don't make executive decisions or have voting power: their role is to advise, open doors, and add credibility. Advisors are usually compensated with a small equity percentage (0.25%-1%) subject to vesting, instead of salary. A good advisory board covers areas where founders have gaps: specific industry, fundraising, technology, go-to-market, legal, or international expansion.
Agile is a project management and software development approach that prioritizes incremental value delivery, customer collaboration, adaptation to change, and people over rigid processes. It was born in 2001 with the Agile Manifesto, signed by 17 software developers proposing an alternative to traditional waterfall development methods. Agile principles include: deliver working software frequently, accept requirement changes even late in the process, collaborate daily between business and development, and reflect regularly on how to be more effective. The most popular Agile implementations are Scrum, Kanban, XP (Extreme Programming), and SAFe.
An angel investor (or business angel) is an individual who invests their own money in early-stage startups in exchange for equity. Unlike venture capital funds, angels invest their personal wealth, not third-party money. They're usually successful entrepreneurs, experienced executives, or high-net-worth professionals who, beyond capital, bring business experience, sector knowledge, and a valuable contact network. Typical investments range from β¬10,000 to β¬300,000 per startup.
The angel round is one of the earliest funding rounds a startup receives, usually before the seed round. Capital comes from angel investors: individuals with personal wealth who invest their own money in very-early-stage startups in exchange for equity. Typical amounts range from β¬10,000 to β¬300,000 and usually close when the startup has a validated idea or an MVP but isn't yet generating significant revenue.
Annual accounts are the set of financial documents every company is required to prepare at the end of each fiscal year. They gather the company's complete financial information and are designed to cover the information needs of different users (shareholders, investors, administrations, creditors) in their economic decision-making. Annual accounts include: the Balance Sheet (the company's equity at a given moment), the Profit and Loss Statement (the year's revenues and expenses), the Statement of Changes in Equity (variations in own funds), the Cash Flow Statement (cash movements, only mandatory for companies that don't file abbreviated balance sheets), and the Notes (supplementary information explaining the figures in the other documents).
ARR (Annual Recurring Revenue) is the metric that projects a company's recurring revenue over a 12-month horizon, assuming no changes to the customer base. It's calculated by multiplying MRR (Monthly Recurring Revenue) by 12. ARR is the primary metric investors use to value SaaS and subscription companies because it reflects the scale of recurring business and allows standardized comparison. Only recurring revenue is included (subscriptions, annual contracts); one-time revenue (implementation services, consulting) doesn't count toward ARR.
The API Economy is the business ecosystem where companies create, share, monetize, and consume APIs (Application Programming Interfaces) to facilitate the integration of digital services, create new business models, and accelerate innovation. Instead of building all functionality internally, startups can integrate third-party services via APIs: payments (Stripe), communications (Twilio), maps (Google Maps), email (SendGrid), authentication (Auth0). At the same time, many startups build their own business by offering APIs that others integrate into their products. The API Economy lets specialized companies collaborate without friction, each contributing its expertise.
Automation is the use of technology, tools, and software to execute repetitive tasks and processes without human intervention, or with minimal intervention. In the startup context, this includes everything from automating marketing emails and onboarding flows to integrating complete systems with APIs, webhooks, and no-code tools. Automation reduces human errors, saves time, and lets small teams operate as if they were much bigger. Human intervention is reduced by predefining decision criteria, process relationships, and automated actions.
B2B (Business to Business) is the business model in which one company sells its products or services to other companies, not directly to end consumers. B2B transactions usually involve larger volumes, longer sales cycles, more complex decision processes (with multiple stakeholders), and more lasting commercial relationships than B2C. Classic B2B examples include enterprise software providers (SaaS), consultancies, industrial component manufacturers, and marketing agencies. In the startup ecosystem, B2B is popular because it allows higher average tickets and recurring contractual relationships, though it requires specialized sales teams and more elaborate onboarding processes.
B2C (Business to Consumer) is the business model in which a company sells directly to end consumers, without corporate intermediaries. B2C transactions are characterized by shorter sales cycles, more emotional purchase decisions, lower average tickets, and the need to reach large volumes of users to be profitable. B2C companies rely heavily on digital marketing, user experience, branding, and retention strategies to keep their customer base active. Examples include online stores, delivery apps, streaming platforms, and consumer marketplaces.
B2C2B (Business to Consumer to Business) is a go-to-market model where a company first sells to individual consumers who then bring the product into their companies, generating bottom-up B2B sales. Instead of the traditional top-down B2B model (convincing the CTO or procurement), B2C2B leverages the fact that employees adopt tools on their own and then push internally for the company to adopt them officially. This model has been popularized by companies like Slack (employees use it in informal teams β the company buys enterprise licenses), Figma, Notion, Canva, and Dropbox.
B2G (Business to Government) is the business model in which a company sells products or services to public administrations: national, regional, or local governments, public bodies, public hospitals, public universities, armed forces, and other government entities. B2G sales are usually made through legally regulated public procurement and tender processes, which involves specific documentation requirements, regulatory compliance, longer payment terms, and slower decision processes than in B2B. However, public contracts tend to be larger volume and longer duration, providing stable, predictable revenue.
Bad money is investment that, while providing capital, comes with unfavorable conditions that can hurt the startup in the medium and long term. This includes investors who impose unrealistic growth expectations, demand disproportionate control over decisions, aren't aligned with the founder's vision, or simply don't add value beyond the money. The opposite concept is "smart money": investment that comes with experience, contacts, mentorship, and strategic alignment. Identifying bad money before accepting it is crucial because once an investor is on your cap table, it's very hard (and expensive) to get them out.
Bankruptcy (or insolvency) is the legal situation in which a company can't meet its financial obligations: it can't pay suppliers, employees, creditors, or the tax authority. In Spain, the process is regulated by the Consolidated Insolvency Law and can result in a creditors' arrangement (where debt restructuring is attempted and the company maintained) or liquidation (where assets are sold to pay creditors in order of priority). For startups, bankruptcy usually happens when runway runs out without reaching profitability or securing new funding.
A benchmark or benchmarking is a strategic technique that consists of analyzing the market to make a comparative evaluation of a company against similar ones, with the goal of learning from the experience of other companies. It analyzes which procedures, products, services, and other aspects of other companies are worth admiring and work well in the market. This way you detect the best practices in the sector, learn from others' experience, and include data-backed improvement proposals in your own company. Benchmarking can be competitive (comparing against direct competitors), functional (comparing specific processes with companies in other sectors), or internal (comparing departments within the same organization). It's a fundamental tool for any startup that wants to position itself competitively from its earliest stages.
Beta testing is the phase of product testing in which a limited group of real users (beta testers) are given access so they can use it under normal conditions, detect bugs, provide feedback on the user experience, and validate features before the public launch. Unlike alpha testing (performed internally by the development team), beta testing exposes the product to external users who run it on their own devices, connections, and real-world contexts. Beta testers can be invited early adopters, selected potential customers, or members of a product community.
The analysis of large volumes of data, both structured and unstructured, that due to their size and complexity can't be processed with traditional tools. It allows extracting patterns, trends, and valuable information to make more informed business decisions.
A blog is a website or section of a website that's updated periodically with articles (posts) in reverse chronological order, written by one or more authors, possibly containing text, images, videos, and hyperlinks. In the business and digital-marketing context, the blog has become a fundamental content-marketing and SEO tool: it lets companies create valuable content for their target audience, position themselves as sector leaders, improve their search ranking, and attract qualified organic traffic to their website. A well-executed blog is one of the best long-term ROI marketing investments, since each published article keeps generating traffic months or years after publication.
The Blue Ocean Strategy, developed by W. Chan Kim and RenΓ©e Mauborgne, proposes that instead of competing in saturated, highly competitive markets (red oceans), companies should create new, uncontested market spaces (blue oceans) where demand is generated rather than fought over. A blue ocean is created by innovating in value: offering a unique combination of utility, price, and cost that makes the competition irrelevant. The key isn't being better than competitors on the same dimensions, but changing the rules of the game with an entirely new value proposition.
A bootcamp is an intensive, practical training program, usually 8 to 16 weeks, designed to teach high-demand technical skills at an accelerated pace. Programming bootcamps are the best known (teaching web, mobile, and data science development in 3-4 months), but there are also bootcamps for UX design, digital marketing, product, cybersecurity, and entrepreneurship. Unlike university education (4-5 years, theoretical), bootcamps are practical, employability-oriented, and usually include a final project and job placement support. Known examples in Spain include Ironhack, Le Wagon, Nuclio Digital School, and KeepCoding.
Bootstrapping means building a business without external funding, using personal savings, revenue from your first customers, and very efficient resource management. Founders who bootstrap keep 100% control and ownership of their company. It's the growth model of most companies that aren't venture-capital startups. Bootstrapping doesn't mean staying small: companies like Mailchimp, Basecamp, and Zoho have built multi-billion-dollar businesses without raising a single euro of external investment.
Bounce rate is the percentage of visitors who leave your website after viewing a single page, without interacting or navigating to any other section. A high bounce rate usually indicates the page doesn't meet visitor expectations, the content isn't relevant to what they were looking for, or the user experience is poor. In Google Analytics 4, the equivalent metric is "engagement rate" (the opposite of bounce rate).
Brainstorming is a group work technique for generating original, creative ideas about a topic or problem in a relaxed, non-judgmental environment. The fundamental rule is that during the idea-generation phase, no proposal is criticized or rejected, no matter how wild. Then, in a second phase, the generated ideas are evaluated, grouped, and prioritized. It's one of the most used tools in innovation processes, Design Thinking, and product development.
Brand advertising is a type of advertising whose main goal isn't to generate an immediate sale, but to build and strengthen the brand image in the consumer's mind, creating positive associations, recognition, and long-term preference. Unlike direct-response advertising (which seeks an immediate action like a click or purchase), brand advertising works in the emotional and aspirational territory, seeking to have consumers associate the brand with specific values, qualities, or emotions. Typical channels include TV, billboards, sponsorships, branded content, and awareness campaigns on social media.
Branding is the set of strategies, actions, and elements used to build, communicate, and position a company's brand in customers' minds. It includes the name, logo, colors, typography, tone of voice, values, and the complete experience a customer has with your brand. Good branding isn't just a pretty logo β it's the promise your company makes to its customers and the perception they have of you.
The break-even point is the moment when a company's total revenue exactly matches its total costs (fixed + variable), resulting in zero profit and zero loss. Beyond that point, every additional euro of revenue becomes profit. It's a fundamental metric in any business plan and one of the first questions an investor asks: "when do you hit break-even?"
A bridge loan is a form of short-term financing a startup uses to cover its immediate financial needs while it prepares for a larger funding round or waits for an ongoing deal to close. It typically lasts 3 to 12 months and comes with more expensive terms than traditional financing to compensate the lender for risk and urgency. Bridge loans can be structured as convertible debt (which converts to equity in the next round), as discounted SAFE notes, or as traditional interest-bearing loans. They're a common tool when a startup needs to extend runway a few more months to hit milestones that let it close a round on better terms.
Burn rate is the speed at which a startup spends its available capital before generating enough revenue to be profitable. It's typically measured monthly and comes in two forms: gross burn rate (total monthly operating expenses) and net burn rate (the difference between monthly expenses and monthly revenue). It's directly related to runway: dividing available capital by net burn rate gives the number of months the company can survive without additional revenue. Controlling burn rate is essential for any early-stage startup's survival.
A business acquisition is the process by which a company buys most or all shares of another company to take control. In the startup ecosystem, acquisitions are the most common exit type: a larger company buys the startup for its technology, team, customers, data, or market position. Acquisitions can be friendly (agreed between both parties) or hostile (without consent of the acquired company's board, rare in startups). The acquisition price is negotiated based on multiples over revenue, EBITDA, or users, and can include contingent payments (earn-outs) tied to future performance.
Business coaching is a professional accompaniment process where a coach helps entrepreneurs and executives develop their leadership skills, decision-making, team management, and personal and professional development. Unlike mentoring (where the mentor shares direct experience in the same sector), coaching focuses on asking the right questions so the coachee finds their own answers and develops their problem-solving ability. Unlike consulting (where the consultant tells you what to do), coaching helps you discover what to do and execute it. Coaching can be individual (CEO, founders) or team-based (alignment, communication, conflicts).
A business ecosystem is the network of organizations, individuals, institutions, and resources that interact, collaborate, and compete, generating collective value in a sector or territory. In the startup context, the ecosystem includes: entrepreneurs, investors (angels, VCs), accelerators, incubators, universities, research centers, corporations (as sources of open innovation and customers), governments (regulation, grants), business associations, coworking spaces, mentors, and specialized media. A mature ecosystem generates synergies: successful entrepreneurs become investors and mentors, corporations acquire startups, and universities generate talent and spin-offs.
Business Intelligence (BI) is the set of strategies, tools, and technologies that allow you to collect, analyze, and transform data into actionable information to make better business decisions. It includes dashboards, reports, trend analysis, data mining, and visualization. Tools like Tableau, Power BI, Looker, and Metabase are the most popular in the startup ecosystem.
The business model is the simplified representation of how a company creates, delivers, and captures value. It describes all the elements that influence how it offers its products or services to customers: what it sells, to whom, through what channels, how it relates to customers, where revenue comes from, and what the cost structure looks like. It's the fundamental architecture of any company and answers the question: "how does this business make money?" There are many types: subscription (SaaS), marketplace, freemium, transactional, advertising, licensing, among others.
The Business Model Canvas is a visual strategic planning tool created by Alexander Osterwalder that lets you describe the 9 fundamental blocks of a business model on a single page: value proposition, customer segments, channels, customer relationships, revenue streams, key resources, key activities, key partners, and cost structure. It's widely used by startups, accelerators, and business schools as an agile alternative to the traditional business plan.
A business plan is a 10-to-100-page document that describes in detail a company's plans for the next 1, 3, or 5 years. It includes market analysis, sales strategy, team, financial projections, business model, and key milestones. Traditionally it was a must-have for securing funding, though in today's startup ecosystem many investors prefer an agile pitch deck combined with real traction metrics.
A buyer persona is a semi-fictional representation of your company's ideal customer, based on real market data, customer interviews, and demographic and psychographic analysis. It goes beyond simple demographic segmentation: it includes motivations, frustrations, professional and personal goals, information consumption habits, purchase decision process, and frequent objections. A well-defined buyer persona has a name, age, role, background story, and concrete usage scenarios that help the entire team empathize with the target customer.
C2S (Customer to Supplier) is a business model in which customers interact directly with suppliers, eliminating traditional intermediaries. In this model, end consumers have direct access to manufacturers, producers, or service providers through digital platforms, reducing costs and enabling personalization. The model has been boosted by e-commerce and direct-to-consumer platforms: customers can buy directly from the maker instead of going through distributors, wholesalers, and retailers. Brands like Warby Parker (glasses), Casper (mattresses), and Dollar Shave Club (shaving) have built multi-million-dollar businesses by cutting out intermediaries.
The cap table (capitalization table) is a document detailing a company's ownership structure, showing who owns what percentage of the share capital. It includes all shareholders (founders, investors, employees with stock options, advisors) and reflects the type of shares they hold (common, preferred, options, converted SAFEs, etc.). The cap table evolves with every funding round, every option exercise, and every entrance or exit of shareholders. Keeping it up to date and clean is fundamental for transparency with investors and to avoid conflicts between shareholders.
A capital increase is the legal process by which a company issues new shares or equity stakes to raise additional financing. In the startup context, each funding round (seed, Series A, Series B...) involves a capital increase: the company creates new shares sold to investors at a price determined by the company's valuation. The process requires a shareholders' meeting resolution, public deed before a notary, and registration in the Commercial Registry. The capital increase can be with preemptive subscription rights (existing shareholders have priority to buy the new shares) or without them (offered directly to third parties, typical in investment rounds).
Cash flow is the net movement of money entering and leaving a company over a given period. It's calculated as the difference between collections (money in) and payments (money out). Unlike accounting profit (which can include accrued but uncollected revenue), cash flow reflects the real money in the bank account. There are three types: operating (generated by business activities), investing (asset purchase/sale), and financing (capital inflows, debt repayment). Positive cash flow means more money comes in than goes out; negative cash flow means the opposite.
The CEO (Chief Executive Officer) is the top person responsible for a company's management and administrative direction. In the startup context, the CEO is typically the main founder who formulates the company's purpose, vision, and mission. Responsibilities include defining business strategy, connecting the business to the market, making final decisions on budgets and investments, representing the company to investors and media, and leading the executive team. The word that best defines the CEO is "leader" β guiding the team, removing obstacles, providing resources, and keeping organizational culture aligned with company values.
The CFO (Chief Financial Officer) is the executive responsible for a company's financial management. Functions include financial planning, treasury management, budget control, financial reporting, financial relationships with banks and investors, tax management, and regulatory compliance. In early-stage startups, the CFO role is usually covered by the CEO or an external financial advisor. As the company grows and financial operations become more complex (multiple funding rounds, international taxation, audits), hiring a full-time CFO becomes a necessity.
Churn rate is the percentage of customers who cancel their subscription or stop using a product or service over a given period. It's calculated by dividing the number of customers lost in the period by the total number of customers at the start of the period, multiplied by 100. There are two types: logo churn (percentage of customers leaving) and revenue churn (percentage of revenue lost), which can differ if leaving customers are of different sizes. A low churn rate indicates customers find continuous value in the product and are satisfied; high churn is a warning sign of product-market fit, quality, or value-proposition issues.
CI/CD (Continuous Integration / Continuous Deployment) is a set of software development practices that automate integration, testing, and deployment of code. Continuous Integration (CI) means every code change is automatically merged into the main branch, running automated tests to catch errors immediately. Continuous Deployment (CD) automates the release of tested code to production, letting changes reach users in minutes or hours instead of days or weeks. The most popular CI/CD tools include GitHub Actions, GitLab CI, Jenkins, CircleCI, and AWS CodePipeline.
The circular economy is an economic model promoting reuse, recycling, repair, and waste reduction, seeking to keep resources in use as long as possible and extract maximum value before recovering and regenerating materials at the end of their useful life. It's the opposite of the traditional "produce-use-dispose" linear model. In the startup ecosystem, the circular economy has generated a wave of innovative companies developing tech recycling solutions, second-hand marketplaces, repair services, reusable packaging, sharing economy platforms, and biodegradable materials. The EU has adopted the circular economy as a strategic pillar with regulations creating opportunities for startups.
The cliff is the initial period of a vesting agreement during which no equity or stock options vest. It's a protection clause that establishes a minimum commitment before the recipient begins accumulating equity. The most common cliff in startups is 12 months within a 4-year vesting: during the first year nothing vests, and exactly at the 1-year mark, 25% of the allocated shares vest at once. From that point, the remaining 75% vests gradually (usually monthly) over the next 3 years. If the person leaves the company before the cliff is reached, they receive no equity at all.
Cloud computing is the on-demand access to computing resources (servers, storage, databases, networks, software, artificial intelligence) over the internet, without needing to own or manage physical infrastructure. The three main models are: IaaS (Infrastructure as a Service: virtual servers like AWS EC2), PaaS (Platform as a Service: development platforms like Heroku), and SaaS (Software as a Service: applications like Gmail or Salesforce). The main providers are AWS (Amazon), Azure (Microsoft), Google Cloud, and to a lesser extent DigitalOcean, Hetzner, and OVH.
The CMO (Chief Marketing Officer) is responsible for all of a company's marketing activities, including brand strategy, sales management, market-driven product development, advertising, market research, and customer service. Their main mission is to maintain a stable, growing relationship with end customers, effectively communicate the company's value proposition, and coordinate with all departments so marketing activities align with overall business goals. In startups, the CMO is usually also responsible for growth marketing, lead generation, and acquisition funnel optimization.
Cohort analysis is an analytical technique that groups users by a shared characteristic (usually sign-up date or first purchase) and analyzes their behavior over time. Unlike aggregate metrics (which mix new and old users), cohort analysis lets you compare how different user groups behave at the same time intervals. For example, you can compare month-3 retention of users who signed up in January vs those who signed up in February, revealing whether product improvements you made actually improved retention or if the apparent improvement was just the effect of having more new users.
Competitive advantage is the set of attributes, resources, capabilities, or conditions that allow a company to outperform its competitors on a sustained basis, delivering more value to its customers or operating more efficiently. According to Michael Porter, there are three fundamental types: cost leadership (offering the same value at a lower price), differentiation (offering unique value that justifies a premium price), and focus (specializing in a specific niche). For startups, the most common competitive advantages include proprietary technology, network effects, exclusive data, exceptional team, execution speed, brand, and customer relationships.
The concierge MVP is a special type of minimum viable product where the service is offered to the customer as if it were an automated product, but is actually operated manually by the founding team behind the scenes. The goal is to validate that real demand exists and people are willing to pay for the service before investing in automation and technology development. Unlike the Wizard of Oz MVP (where there's a digital interface simulating automation), the concierge MVP can be completely manual and personalized, with the founder delivering the service directly to each customer.
Consulting is a specialized professional service provided by companies (consultancies) or independent professionals (consultants) with experience and specific knowledge in a given area. Consultants advise individuals, companies, groups of companies, and organizations in general, helping them solve complex problems, optimize processes, implement strategies, and make informed decisions. In the startup ecosystem, consulting can cover areas like business strategy, technology, digital marketing, finance, legal, human resources, and operations. Many founders turn to external consultants to cover areas where they lack internal expertise, without needing to hire full-time.
Content marketing is a marketing strategy focused on creating, publishing, and distributing relevant, valuable, consistent content to attract and retain a clearly defined audience and, ultimately, drive profitable customer actions. Unlike traditional advertising (which interrupts the user with a commercial message), content marketing attracts the user by offering information they actually care about and find helpful. The most common formats include blog posts, videos, podcasts, infographics, ebooks, newsletters, webinars, case studies, and social media posts.
Contribution margin is the difference between the revenue generated by the sale of a product or service and its direct variable costs (those that vary with sales volume). It's expressed both as an absolute value and as a percentage. Contribution margin tells you how much money is left from each sale to cover fixed costs (rent, salaries, tools) and generate profit. It's a fundamental metric for analyzing unit profitability, setting prices, deciding which products to promote, and calculating the break-even point.
Conversion rate is the percentage of visitors, leads, or users that complete a desired action: sign up, buy, subscribe, download, or any other defined goal. It's calculated by dividing the number of conversions by the total number of visitors or interactions, multiplied by 100. In e-commerce, the average conversion rate in Spain is around 1-2%, while SaaS trial-to-paid conversion rates are typically between 5% and 15%.
Convertible notes are short-term debt instruments that automatically convert into company shares when a predefined event occurs, usually a qualifying funding round. They work like a loan that, instead of being repaid in cash, turns into equity. Key terms of a convertible note are: interest rate (typically 4-8% annual), maturity date (usually 18-24 months), conversion discount (15-25% on the next round's valuation), and valuation cap (maximum valuation at which it converts). Convertible notes were the standard pre-seed and seed investment instrument before SAFEs became popular.
The COO (Chief Operating Officer) is the executive responsible for the day-to-day management of a company. In many startups, the COO is the operational complement to the CEO: while the CEO focuses on vision, strategy, and external relationships (investors, partnerships, media), the COO makes sure things work internally. Typical responsibilities include managing internal processes, optimizing operations, coordinating between departments, managing teams, quality control, and implementing the strategy defined by the CEO. In more mature startups, the COO is usually responsible for scaling operations without losing efficiency or quality.
Corporate venturing (also called Corporate Venture Capital or CVC) is the strategy by which large established companies invest in external startups to drive innovation, access new technologies, explore emerging markets, and gain strategic advantages. Unlike independent VC funds (which seek pure financial return), corporate venturing has both financial and strategic goals: the investing company wants to stay ahead of trends that could transform its industry. CVC investments can range from minority stakes to full acquisitions, and are usually accompanied by commercial collaborations, product pilots, and access to the corporation's distribution network.
CPA (Cost Per Acquisition) is a digital marketing metric that measures the total cost of acquiring a customer or achieving a specific conversion through a marketing channel or campaign. Unlike CAC (which includes all marketing and sales costs), CPA usually refers to the cost of a specific campaign or channel. It's calculated by dividing the total investment in a campaign by the number of conversions obtained. CPA can refer to different conversion types depending on context: a purchase, a sign-up, a download, a demo request, or any other valuable action defined as a goal.
Coworking is a working model in which independent professionals, entrepreneurs, freelancers, and startups share a common workspace, benefiting from a professional environment, shared infrastructure (internet, printers, meeting rooms, kitchen), and a community of professionals with diverse interests. Coworking spaces offer different formats: hot desks (shared desks with no fixed assignment), dedicated desks (fixed desks), private offices, and hourly meeting rooms. Beyond the physical space, good coworkings offer community: networking events, workshops, presentations, and collaboration opportunities between members.
The CPO (Chief Product Officer) is the executive responsible for product strategy in an organization. They define the product vision, prioritize the roadmap, lead product and design teams, and ensure every feature built solves a real user problem and aligns with business goals. The CPO works at the intersection of business, technology, and user experience, and is responsible for key processes like product discovery, user research, requirements definition, and measuring the impact of each launch. In some organizations this role is also called VP of Product.
The chasm is the concept described by Geoffrey Moore in his book "Crossing the Chasm" that explains the critical gap between early adopters (enthusiastic visionaries who adopt new technology for its innovation) and the early majority (pragmatists who only adopt proven, reliable solutions). Many startups gain traction with early adopters but fail when trying to cross to the mass market, because the needs, expectations, and purchase criteria of the two groups are fundamentally different. Early adopters tolerate bugs and accept incomplete products; the pragmatic majority demands complete solutions, reliable support, and social proof that it works.
Crowdfunding is a participative funding model in which many people make small financial contributions to fund a project, product, or company, usually through specialized digital platforms. There are several types: reward-based (the backer receives the product or a benefit in exchange, like Kickstarter), donation-based (altruistic contributions), equity-based (the backer receives shares), and lending-based (the backer lends money in exchange for interest). Crowdfunding not only lets you raise capital but also serves as a market-validation tool: if many people are willing to pay for your product before it exists, it's a strong signal of product-market fit.
Crowdlearning is an educational model where knowledge is generated, shared, and improved collectively among participants, leveraging the crowd's intelligence. Unlike traditional training (one expert teaches many), in crowdlearning everyone contributes and everyone learns. Digital platforms have boosted this model: communities like Stack Overflow (programming), Product Hunt (products), Indie Hackers (entrepreneurship), GitHub (open source), and Reddit (general knowledge) are examples of global crowdlearning. In the startup context, crowdlearning manifests in founder communities, mastermind groups, peer learning sessions, and experience-sharing events.
Crowdlending is a collective financing model in which multiple people lend money to a company or individual in exchange for the return of the principal plus an agreed interest rate, all managed through a digital platform acting as an intermediary. Unlike equity crowdfunding (where investors receive shares), in crowdlending lenders get a fixed financial return in the form of interest without acquiring company ownership. The best-known crowdlending platforms in Spain include October, MytripleA, and Mintos. Interest rates are usually higher than banks (6-15%) because the risk is greater, but lower than VC funding.
Crowdsourcing is the practice of outsourcing tasks, ideas, or services to a broad community of people, usually through an open call on digital platforms. The word comes from "crowd" and "outsourcing" and refers to leveraging collective intelligence to find quality solutions in less time, with more diverse and creative results. The company exposes its needs or challenges to a community of specialists, enthusiasts, or users who collaborate to contribute solutions. Among all submissions, the company picks the most effective and rewards the selected work with money, prizes, or public recognition.
The CTO (Chief Technology Officer) is the technical lead responsible for the development and proper functioning of a company's information systems. They're usually the engineering team lead and the person responsible for implementing the technical strategy to build and improve the product. Their responsibilities include choosing the tech stack, designing system architecture, managing technical debt, leading developer hiring, ensuring platform security and scalability, and evaluating new technologies that could bring competitive advantage. Sometimes CTO and CIO roles get confused: the key difference is that the CIO focuses on internal information systems to increase operational efficiency, while the CTO focuses on end-product technology.
CAC (Customer Acquisition Cost) is the metric that indicates how much money a company spends on average to acquire a new customer. It's calculated by dividing total marketing and sales expenses over a given period by the number of new customers acquired in that same period. CAC includes all acquisition-related costs: online and offline advertising, sales and marketing team salaries, marketing tools, commissions, events, content, and any other spend aimed at attracting and converting customers. An efficient CAC is fundamental to profitability and scalability.
Customer Development is the methodology created by Steve Blank that proposes a systematic process for discovering, validating, and creating customers before scaling the business. Unlike the traditional "build it and they will come" approach, Customer Development starts from the premise that the startup doesn't know who its customers are, what they need, or how to reach them, and must discover it through experimentation. The methodology has 4 phases: Customer Discovery (does the problem exist?), Customer Validation (would they pay for the solution?), Customer Creation (how do we reach them at scale?), and Company Building (how do we organize the company to scale?).
Customer Discovery is the first phase of Steve Blank's Customer Development methodology, in which a startup investigates and validates whether the problem it intends to solve actually exists, whether potential customers perceive it as meaningful, and whether they would be willing to pay for a solution. This process means getting out of the building and talking directly to potential customers through interviews, surveys, observation, and experiments. The goal isn't to sell but to learn: understand the customer's real pain points, context, current alternatives, and purchase decision criteria.
Customer Experience (CX) is the total perception a customer has about their interaction with a company across all touchpoints: from the first ad they see, through visiting the website, the purchase process, onboarding, product use, customer support, and renewal or cancellation. CX isn't a department or specific function but the cumulative result of all interactions. Exceptional CX generates loyalty, recommendations, and premium willingness to pay; poor CX generates churn, negative reviews, and high support costs.
LTV (Lifetime Value) is the total amount of revenue a customer generates for a company over the entire business relationship. It's calculated by multiplying the average monthly revenue per customer (ARPU) by the average customer lifetime in months (which is 1/monthly churn rate). For example, if ARPU is β¬100 and monthly churn is 2%, average customer lifetime is 50 months and LTV is β¬5,000. LTV is a predictive metric that estimates a customer's future value, enabling informed decisions about how much to invest in acquiring (CAC) and retaining them.
Customer Success is a proactive approach to customer relationship management whose goal is to ensure customers get maximum value from the product or service, resulting in higher retention, account expansion, and advocacy. Unlike customer support (reactive: responds when the customer has a problem), Customer Success is proactive: it anticipates the customer's needs, guides them to get more from the product, detects churn risk signals before they happen, and looks for upsell and cross-sell opportunities. In SaaS companies, the Customer Success team is usually responsible for metrics like NRR, churn rate, and NPS.
Dark patterns are digital interface design techniques that deliberately manipulate users into making decisions that benefit the company but not the user β hard-to-cancel subscriptions, hidden charges, pre-selected opt-ins, labyrinthine unsubscribe flows, fake urgency timers, or guilt messages to prevent cancellation ("Are you sure? You'll lose all these features"). The term was coined by UX designer Harry Brignull, who cataloged the most common types: roach motel (easy to enter, impossible to exit), bait and switch, hidden costs, trick questions, and confirmshaming.
A database is an organized system for storing, managing, and retrieving information in a structured, efficient way. In the tech context, databases are the fundamental component of any web or mobile application: they store user data, products, transactions, settings, and all the information the app needs to work. There are different types: relational (SQL), like MySQL, PostgreSQL, and SQLite, which organize data in tables with defined relationships; and non-relational (NoSQL), like MongoDB, Redis, and Firebase, which offer more flexibility for unstructured data. The choice depends on the project's specific needs: data volume, query type, scalability, and required consistency.
DAU/MAU (Daily Active Users / Monthly Active Users) is a ratio that measures user engagement with a digital product by dividing daily active users by monthly active users. The result is a percentage indicating what share of your monthly users uses the product every day, reflecting how "sticky" or habit-forming your product is. A 50% DAU/MAU means half of your monthly users come in every day, which is an excellent engagement signal. This metric is especially relevant for mobile apps, social networks, games, and high-frequency SaaS products.
Deal flow describes the quantity and quality of investment opportunities reaching an investor, venture capital fund, or business angel in a given period. Good deal flow is essential for an investor to select the best startups from a broad and diverse pool. Deal flow sources include: personal networks, events and conferences, accelerators and incubators, investment platforms, referrals from other investors, direct applications from entrepreneurs, and active scouting. The quality of deal flow (not just the quantity) determines a fund's ability to find winning startups.
Deferred revenue is payments a company has received in advance for a service it hasn't yet delivered or a product it hasn't yet shipped. Accounting-wise, deferred revenue is recorded as a liability on the balance sheet (a company obligation) and is progressively recognized as revenue on the P&L as the service is delivered. In SaaS models with annual subscriptions, deferred revenue is very common: if a customer pays β¬12,000 for an annual subscription in January, the company records β¬12,000 of deferred revenue and recognizes β¬1,000 as revenue each month during the year.
Design Thinking is a people-centered innovation methodology, devised by Tim Brown (IDEO), that uses design tools to solve complex business problems. Unlike traditional approaches that start from product or technology, Design Thinking starts from the user: it observes their needs, defines the real problem, generates creative ideas, builds rapid prototypes, and tests them with real users. Its 5 phases are: empathize, define, ideate, prototype, and test.
DevOps is a culture, set of practices, and tools that unifies software development (Dev) and IT operations (Ops) to shorten the development lifecycle and deliver high-quality software continuously. DevOps practices include continuous integration (CI), continuous deployment (CD), infrastructure as code (IaC), monitoring and observability, test automation, and incident management. The goal is to eliminate silos between development and operations teams, letting code go from idea to end user quickly, safely, and automatically.
Digital marketing encompasses all marketing strategies and actions that use digital channels to connect with the target audience. It includes disciplines like SEO (search engine optimization), SEM (search engine marketing), social media marketing, email marketing, content marketing, affiliate marketing, influencer marketing, programmatic advertising, and growth hacking. Unlike traditional marketing, digital marketing lets you precisely measure the performance of every euro spent, segment audiences with fine granularity, and optimize campaigns in real time based on data.
Digital transformation is the deep integration of digital technology into all areas of a business, fundamentally changing how it operates and how it delivers value to customers. It's not just digitizing existing processes (moving from paper to Excel), but completely rethinking the business model, organizational culture, and customer experience by leveraging what technology enables. It's both a technological and a cultural change.
Digitization is the process by which an organization adopts digital technologies to transform its operations, processes, products, and business models. It goes beyond simply "using computers": it means fundamentally rethinking how the company works by leveraging what digital technologies enable β cloud computing, AI, automation, data analytics, IoT, and digital platforms. Digitization has three levels: basic digitization (converting analog processes to digital), advanced digitization (optimizing processes through data and automation), and digital transformation (reinventing the business model around technology).
A disruptive technology is an innovation that radically transforms an existing market or industry, displacing established technologies, companies, and business models. The concept was popularized by Clayton Christensen in "The Innovator's Dilemma" and describes how initially inferior-performing technologies can evolve to surpass dominant solutions, first serving underserved market segments and then expanding to the mainstream. Disruptive technologies are usually more accessible, cheaper, or more convenient than existing ones, and fundamentally change the rules of the game in their sector.
Dogfooding (from the expression "eating your own dog food") is the practice of a company using its own product or service internally as part of its daily operations. This practice demonstrates confidence in the product, lets you detect bugs and usability issues before customers do, and generates team empathy with the user experience. Companies like Microsoft (using Windows and Office internally), Slack (running all internal communication on Slack), and Notion (documenting everything in Notion) are iconic examples of successful dogfooding.
A down round is a funding round in which a startup receives investment at a lower valuation than its previous round, indicating a loss of perceived market value. For example, if a startup raised Series A at a β¬20M valuation and its Series B is at β¬15M, Series B is a down round. Down rounds can happen for multiple reasons: the startup didn't hit expected milestones, the market cooled (as happened in 2022-2023 after years of inflated valuations), competition intensified, or macroeconomic conditions changed. Down rounds often trigger anti-dilution clauses that protect earlier investors at the founders' expense.
Due diligence is the exhaustive, rigorous investigation investors carry out before closing an investment in a startup. It includes a detailed review of finances, legal status, intellectual property, customer and supplier contracts, founding team, technology, and any potential risks. It's like a complete audit of the company. Due diligence can last from a few weeks to several months, depending on the size of the investment and the startup's complexity.
An early adopter is a user who adopts a product or technology before most of the market, usually when the product is still in beta or has limited functionality. Early adopters are crucial for startups because they're willing to tolerate bugs, imperfect interfaces, and incomplete features in exchange for being the first to try an innovation that solves a problem they care deeply about. According to Everett Rogers' diffusion of innovations model, early adopters represent roughly 13.5% of the total market, sitting between innovators (2.5%) and the early majority (34%). Crossing the "chasm" between early adopters and the early majority is one of the biggest challenges startups face.
Early stage refers to the initial phases of a startup, from idea conception to gaining significant traction. Generally it includes pre-seed, seed, and in some contexts Series A. In early stage, the startup is validating fundamental hypotheses: does the problem exist?, does the solution work?, are there customers willing to pay?, is the business model viable? Metrics in early stage are different: instead of revenue and growth, validation indicators are measured like the number of customer interviews, MVP activation rate, first users' NPS, and willingness to pay. Teams are small (2-10 people) and resources limited.
An earn-out is a payment mechanism used in company acquisitions where part of the purchase price is paid contingently, conditional on the future performance of the acquired company. It works like this: the buyer pays a fixed amount at closing (for example, β¬8M) and agrees to additional payments (for example, up to β¬4M) if the company hits certain revenue, profit, or customer retention milestones over 1-3 years after the acquisition. The earn-out lets deals close when buyer and seller disagree on valuation: the seller accepts a lower initial price in exchange for the chance to earn more if the business grows.
EBITDA (Earnings Before Interest, Taxes, Depreciation and Amortization) is a financial measure that evaluates a company's operating profitability by removing the effect of financial decisions (debt interest), tax environments (taxes), and non-cash expenses (depreciation and amortization). It's calculated by adding interest, taxes, depreciation, and amortization back to net income. EBITDA approximates the company's operating cash flow and allows comparing the profitability of companies across different sectors, countries, and financial structures in a more standardized way.
In business and startup context, effectiveness and efficiency are complementary but distinct concepts. Effectiveness refers to the ability to achieve proposed goals, regardless of resources used: "doing the right things." Efficiency refers to achieving goals while using the least amount of resources (time, money, people): "doing things right." A startup can be effective but inefficient (achieves goals but spends too much) or efficient but ineffective (optimizes processes that don't contribute to the right goals). The ideal is both.
The elevator pitch is a brief, persuasive presentation of your business project that you can deliver in the time of an elevator ride, usually between 30 and 60 seconds. Its goal is to spark the interest of potential investors, customers, or partners to secure a second meeting where you can go deeper. A good elevator pitch answers four key questions: what problem you solve, how you solve it (your solution), for whom (your target market), and why you (your competitive advantage). It must be concise, memorable, and adaptable to the audience, avoiding unnecessary technical jargon and focusing on the value you provide.
The empathy map is a visual tool used in design thinking and product development to deeply understand a customer segment, going beyond demographics to explore their thoughts, feelings, behaviors, and needs. It's structured around a central persona and explores six dimensions: what they think and feel (worries, aspirations), what they see (environment, competition, trends), what they hear (influences, opinions from their circle), what they say and do (public behavior, attitude), what frustrates them (pains, fears, obstacles), and what motivates them (desires, needs, success criteria). Ideally the empathy map is created from real user research (interviews, observation), not from assumptions.
An entrepreneur is a person who identifies a market opportunity and takes the risk of creating a company or project to exploit it, combining creativity, vision, resources, and effort to turn an idea into a viable business. Entrepreneurs are characterized by their capacity for innovation, tolerance for risk, resilience in the face of failure, and ability to execute under uncertainty. There are different types: opportunity entrepreneurs (spotting a market gap), necessity entrepreneurs (starting due to lack of job alternatives), serial entrepreneurs (launching multiple projects through their career), and intrapreneurs (innovating inside an existing organization).
Entrepreneurial culture is the set of values, attitudes, skills, and behaviors that foster the creation of new companies and innovation in a society, organization, or individual. It includes: tolerance for risk and failure, action orientation, creativity, resilience, ability to identify opportunities, and willingness to create value through personal initiative. At the societal level, a strong entrepreneurial culture shows in more startups created, more available investment, better regulation for entrepreneurs, business education at universities, and social celebration of entrepreneurship (instead of stigmatizing failure).
Equity is the term describing ownership in a company, represented as shares or equity stakes that grant economic rights (participating in profits and in the company's value in case of sale) and, usually, political rights (voting at shareholder meetings). In the startup ecosystem, equity is the fundamental currency: founders own initial equity, investors receive equity in exchange for capital, and key employees receive equity (stock options) as part of their compensation. The equity percentage each stakeholder owns is reflected in the cap table. A startup's equity has no immediate liquid value (you can't easily sell it), but can be extremely valuable if the company grows and has a successful exit.
Equity crowdfunding (or crowdequity) is a collective funding model where multiple investors (usually non-professional) contribute capital to a startup in exchange for equity stakes. Unlike reward crowdfunding (where contributors receive the product) or donation crowdfunding, in equity crowdfunding investors become shareholders with economic rights over future profits and the company's value in case of exit. Well-known platforms in Spain include Crowdcube, Startupxplore, and Fellow Funders. Minimum investment amounts are usually low (from β¬100-500), democratizing access to startup investment.
Equity dilution is the reduction in ownership percentage that existing shareholders experience when a company issues new shares, typically during a funding round. When a startup raises capital, it creates new shares for investors, increasing the total number of outstanding shares and proportionally reducing each prior shareholder's percentage. For example, if a founder owns 100% of a company and raises a round giving up 20%, their stake dilutes to 80%. Over successive rounds (seed, Series A, Series B...), dilution compounds, and successful-startup founders commonly end up with 10-20% of the company by exit time.
An excubator is a program or entity that supports startups created or incubated outside the usual corporate environment, but with the participation or sponsorship of a large company. The term combines "ex" (outside) with "incubator." Unlike internal incubation (where innovation happens inside the corporation), the excubator seeks the agility and freedom of an independent startup but with the backing, resources, and market access of a large company. Startups in an excubator keep their operational independence but benefit from access to customers, technology, data, or funding from the sponsoring corporation.
An exit is the moment when a startup's founders and investors sell all or part of their stakes in the company, realizing the return on their investment. The most common exit types are: acquisition by another company (M&A), merger, initial public offering (IPO), or share buyback. The exit is essentially the ultimate financial goal of the venture capital model: investors provide capital expecting to multiply their investment when the exit happens. Not all startups seek or achieve an exit; some prefer to grow sustainably generating recurring profits (lifestyle business).
Family & Friends is a startup's first informal funding round, where capital comes from the entrepreneur's close circle: relatives, friends, coworkers, or acquaintances who trust the founder and their idea. This round usually happens at the earliest stages, when the startup doesn't yet have enough traction to attract professional investors. Amounts vary widely (from a few thousand euros to significant sums) and terms are usually more flexible than with institutional investors, though it's essential to formalize agreements legally to avoid future misunderstandings.
Feature creep (also called scope creep) is the tendency for a product to accumulate more and more features that go beyond the project's original scope, usually as a result of customer requests, team ideas, or competitive pressure. Each added feature seems individually justified, but together they create a complex product that's hard to use, slow to develop, and expensive to maintain. Feature creep is one of the most dangerous enemies of startups because it consumes the team's limited resources on features that distract from the core value of the product.
Finance is the set of activities related to managing the money, capital, and financial assets of a company, organization, or individual. In the business context, finance encompasses financial planning (budgets, projections, scenarios), treasury management (controlling receivables and payables, liquidity), accounting (recording operations, financial statements), tax (tax obligations, tax optimization), financing (obtaining resources: debt, equity, grants), and investment (optimal allocation of resources to maximize return). For startups, financial management is especially critical because they operate with limited resources and need to maximize every euro invested.
A financial deck is a visual presentation, usually in slide format, that an entrepreneur prepares to introduce their project to potential investors. Unlike the general pitch deck (which focuses on story, problem, and solution), the financial deck dives into the economic side of the business: revenue model, 3-5 year financial projections, key metrics (MRR, CAC, LTV, burn rate, runway), cost structure, funding needs, and use of requested funds. A good financial deck combines rigorous data with a clear narrative that helps the investor understand the economic opportunity and potential return.
Financing is the act of obtaining the financial resources needed to create, develop, or grow a company. There are multiple funding sources for startups: own capital (bootstrapping), friends and family, angel investors, venture capital funds, bank loans, credit lines, crowdfunding, public grants and aid (ENISA, CDTI, ICO in Spain), accelerators and incubators, and corporate venture. The choice depends on the startup's stage, the amount needed, market conditions, and the founders' willingness to cede control and equity. Each type has its advantages and drawbacks in terms of cost, dilution, timelines, and conditions.
Fintech (financial technology) is the sector made up of companies that use technology to improve, automate, or transform traditional financial services. It includes digital banking, mobile payments, peer-to-peer lending, insurance (insurtech), investment management (wealthtech), cryptocurrencies, blockchain, and any innovation that applies technology to the financial world. The fintech sector is one of the most attractive to investors globally.
First-Mover Advantage is the idea that the first company to enter a new market or create a new product category gains lasting competitive advantages over competitors that come later. These can include: brand recognition as synonymous with the category, capture of the best customers and partners, setting of industry standards, early economies of scale, network effects, and switching costs for customers. However, being first doesn't guarantee success: many first movers fail because the market wasn't ready, the technology wasn't mature, or later competitors learned from their mistakes.
FOMO (Fear of Missing Out) is a psychological phenomenon that pushes people to make quick decisions fearing they'll miss a unique opportunity. In the startup ecosystem, FOMO affects both investors and entrepreneurs. Investors may hastily invest in a "hot" startup without proper due diligence fearing other funds will snatch the opportunity. Entrepreneurs may pivot toward trendy markets (crypto, AI, metaverse) without validating whether they really have competitive advantage. In marketing, FOMO is used as a strategy to generate urgency: waitlists, limited editions, countdown timers, and scarcity messages.
Founder's syndrome describes the situation in which a founder, who was essential for creating the startup, becomes an obstacle to its growth by clinging to control and not adapting to the needs of a more mature organization. Symptoms include: making all decisions personally (even minor ones), resisting hiring senior executives, not establishing processes because "we've always done it this way," micromanaging the team, and confusing company success with personal identity. It's different from the Gollum Founder in that it isn't necessarily negative at the start: the same qualities that make a founder successful in early stage can become dysfunctional in growth stage.
Founder-Market Fit describes the alignment between a founder's experience, knowledge, skills, passion, and network and the market in which their startup operates. Strong founder-market fit means the founder has a unique advantage for solving the problem their company addresses: they deeply understand customers because they've been one, they know the industry from the inside, they have contacts that ease distribution, or they possess specific technical skills that make the solution viable. Investors evaluate founder-market fit as one of the most important factors at early stages, when the product isn't yet validated.
A fractional executive is a C-suite professional (CFO, CMO, CTO, COO) who works for a company on a part-time basis, usually 1 to 3 days a week, bringing senior executive experience without the cost of a full-time hire. This model is especially popular among startups that need strategic expertise but can't justify the full salary of a senior executive (β¬150,000-300,000/year). A fractional CFO can cost β¬2,000-5,000/month working 1-2 days/week, delivering the same quality of financial analysis as a full-time CFO.
Freemium is a business model that combines a free version of the product with a paid version that has premium features. The free version lets users experience the product's value without entry barriers, while the premium version offers advanced features, higher capacity, priority support, or other benefits that justify the price. The goal is to maximize the free user base to generate a natural conversion funnel to paid plans. The key is finding the right balance: the free version must be useful enough to attract users but limited enough that advanced users need to upgrade.
Funding rounds are the processes by which a startup obtains capital from external investors in exchange for equity. Each round has a name indicating the startup's maturity: Pre-seed (idea or prototype, β¬50K-500K), Seed (MVP with first customers, β¬200K-2M), Series A (proven product-market fit, β¬2M-15M), Series B (scaling the validated model, β¬15M-50M), Series C and beyond (international expansion, market dominance, β¬50M+). In each round, investors negotiate a company valuation and the equity percentage they'll receive. Investors from each round become part of the cap table as shareholders, with economic rights and sometimes governance rights (board seat).
Fundraising is the process every startup goes through to secure financing that lets it develop its project, scale operations, and reach growth goals. It involves identifying appropriate funding sources (angel investors, VC funds, crowdfunding, loans, public grants), preparing the necessary documentation (pitch deck, financial plan, cap table), contacting and negotiating with potential investors, and closing the deal on the most favorable terms possible. Fundraising is one of the most time-consuming activities for founders and requires communication, negotiation, and resilience skills, since for every "yes" they usually get dozens of "no"s.
Gamification is the application of game mechanics and dynamics to non-game contexts (business, education, health, marketing) to increase user motivation, engagement, and participation. Common techniques include point systems, levels, badges, leaderboards, challenges, missions, rewards, and progress bars. Gamification is based on behavioral psychology principles: the human need for achievement, competition, social belonging, and reward. When implemented correctly, it can transform boring or repetitive tasks into motivating experiences users want to repeat.
Geomarketing is a marketing discipline that uses geographic and location information to analyze a business's situation, segment audiences, personalize campaigns, and make strategic decisions based on spatial data. It combines geographic analysis with consumer behavior data to identify market opportunities in specific locations. Geomarketing applications include optimal location selection for physical stores, ad personalization based on user location, influence-zone analysis, distribution route optimization, and advertising campaign segmentation by geographic area.
A Go-to-Market (GTM) strategy is the detailed plan that defines how a company will launch and sell its product or service to the market. It includes the target customer, the value proposition, distribution and sales channels, pricing strategy, marketing and communication plan, sales process, and the metrics used to measure success. A GTM strategy isn't just for new product launches: it also applies when entering new markets, shipping new features, or switching customer segments. GTM connects product with market in a systematic, measurable way.
The "Gollum Founder" (referring to the Lord of the Rings character obsessed with his "precious") is a founder archetype who clings obsessively to their original idea, refuses to delegate, rejects feedback, and treats their startup as a personal possession instead of a living organism that needs to evolve. This founder type centralizes all decisions, doesn't trust their team, resists pivoting even in the face of clear evidence that the market doesn't validate their vision, and takes any suggestion of change as a personal attack.
Good leaver and bad leaver are shareholders' agreement clauses that define the economic conditions under which a shareholder or founder leaves the company. A good leaver is someone who leaves for justified or non-imputable reasons (serious illness, death, wrongful dismissal, retirement, mutual agreement): usually keeps their vested shares at market value or with a moderate discount. A bad leaver is someone who leaves for imputable or harmful reasons (voluntary resignation before the cliff, dismissal for cause, breach of shareholders' agreement, unfair competition): typically loses unvested shares, and vested shares are bought back at nominal value (far below market), acting as a penalty.
Gross margin is the percentage of revenue left after subtracting the direct cost of producing or delivering the product or service (COGS - Cost of Goods Sold). It's calculated as: (Revenue - COGS) / Revenue Γ 100. For SaaS companies, COGS includes hosting, cloud infrastructure, direct technical support, and onboarding costs. For physical-product companies, it includes raw materials, manufacturing, packaging, and shipping. A high gross margin indicates the company retains most of every euro of sales to cover operating expenses (marketing, sales, admin, R&D) and generate profit.
The growth flywheel is a circular, self-reinforcing growth model in which each new user, customer, or action generates momentum that attracts more users, customers, or actions without needing proportional external intervention. Unlike the funnel, where the process is linear and one-directional, the flywheel is a cycle where the output of one stage feeds the input of the next. The concept was popularized by Jim Collins in his book "Good to Great" and adapted by Amazon and HubSpot as a growth model. The flywheel requires initial effort to start turning, but once it spins, its inertia generates compounding growth with each turn.
Growth hacking is a marketing and growth approach focused on rapid, systematic experimentation to find the most efficient ways to grow a business, combining product, data, creativity, and analytics. Unlike traditional marketing, growth hacking isn't limited to ad campaigns: it uses the product itself as a growth channel, automates viral processes, and optimizes every funnel stage with data. The term was coined by Sean Ellis in 2010 to describe the approach Silicon Valley startups used to grow with limited budgets.
Growth loops are self-reinforcing cyclical systems in which the output of a process becomes the input of the next cycle, generating compound growth without proportional intervention. Unlike linear funnels (which have a beginning and an end), loops are circular: each turn of the loop generates the fuel for the next. The most common types are: viral loops (user invites user), content loops (content generates SEO that attracts users who generate more content), data loops (more users generate more data that improves the product that attracts more users), and paid loops (revenue funds ads that generate customers that generate more revenue).
Growth stage is the phase of a startup where product-market fit is validated and the focus shifts from validating to scaling. The startup has a product customers want, a business model that works, and an identified growth engine. Now it needs capital to grow aggressively: expand the sales team, enter new markets, develop new product lines, and invest in infrastructure. Typical rounds in growth stage are Series B and Series C, with amounts of β¬10-100M. Growth-stage investors are venture capital funds specialized in growth, looking for solid metrics: ARR growth >100% year-over-year, NRR >120%, positive unit economics, and a credible path to profitability.
A hackathon (combining "hack" and "marathon") is an intensive collaboration event, usually lasting 24 to 72 hours, where multidisciplinary teams of developers, designers, product managers, and other professionals work intensively to create prototypes, applications, or innovative solutions to a specific challenge. Hackathons can be organized by companies (to explore new ideas or spot talent), institutions (to solve social or governmental problems), accelerators (as a pre-selection step for startups), or tech communities. At the end, teams pitch their projects to a jury that awards the best ones.
High Touch and Low Touch are two opposite customer acquisition, sales, and service strategies. High Touch involves intensive human interaction at every stage: personalized demos, follow-up calls, assisted onboarding, dedicated account manager, and priority support. Low Touch (or self-serve) minimizes human interaction: the customer discovers, tests, buys, and uses the product autonomously. The choice between both depends on product price, complexity, customer profile, and market. Many successful SaaS startups combine both: low touch for small customers (low ARPU) and high touch for enterprise (high ARPU).
The hockey stick is an informal term describing a growth curve that looks like a hockey stick: a long, flat initial period (the handle) followed by a sudden exponential growth (the blade). In the startup context, the hockey stick curve represents the ideal growth pattern: months or years of patient work building the product, finding product-market fit, and optimizing the model, followed by a vertical takeoff when all elements click. Investors look for early hockey stick signals in key metric graphs (users, revenue, engagement).
Idea validation is the process of checking, with real evidence, whether a business idea solves a problem that matters to a group of people willing to pay for the solution. It's not about asking friends if they "think it's a good idea" β it's about designing concrete tests (interviews, landing pages, prototypes, pre-sales) that confirm or rule out your hypotheses before investing time and money in building the product.
An incubator is an organization designed to support startups in their earliest stages, helping them develop their business idea into a viable company. Unlike accelerators (which work with more mature startups in intensive short-term programs), incubators offer long-term support that may include physical workspace, personalized mentorship, technical resources, basic business services (legal, accounting, telecom), and in some cases initial funding. The incubation process typically splits into three phases: pre-incubation (idea validation), incubation (product development and first customers), and post-incubation (preparing to scale). Well-known examples include Lanzadera, AtticoLab, and The Collider.
Innovation is the process of introducing significant novelties in products, services, processes, business models, or organizations with the goal of creating value. It isn't limited to technological invention: innovating can mean improving an existing product, finding a new way to solve a known problem, applying an existing technology in a new context, or creating a disruptive business model. There are several types of innovation: incremental (gradual improvements on what exists), radical (fundamental changes that create new markets), process (optimizing how things get done), business model (new ways of creating and capturing value), and social (solutions to social or environmental problems).
An innovation hub is a physical or virtual center of activity that works as a connection point between different members of the entrepreneurial ecosystem: startups, entrepreneurs, investors, corporations, developers, designers, and other professionals. In these spaces, work is done collaboratively, resources and knowledge are shared, and communities are created that foster innovation and entrepreneurship. Hubs usually offer coworking spaces, meeting rooms, networking events, training workshops, mentorship programs, and investor connections. The goal is to generate synergies between members so projects enrich each other and the entrepreneurial ecosystem strengthens.
The Innovative SME Seal is a recognition granted by Spain's Ministry of Science and Innovation to small and medium-sized enterprises that demonstrate an innovative character. This seal lets SMEs access a series of tax advantages and bonuses that would otherwise be incompatible with each other. To qualify, the company must meet at least one of these requirements: having received public funding for R&D&I in the last 3 years, owning a patent, having a binding motivated report from CDTI, or showing that R&D&I expenses exceed 6% of its revenue. The seal is valid for 3 renewable years.
An intrapreneur is a person who applies entrepreneurial mindset, skills, and methodology inside an existing company, developing innovative projects, exploring new markets, or creating new products as if they were an entrepreneur but with the resources and backing of an established organization. Intrapreneurship lets large companies innovate from within, leveraging existing talent, market knowledge, and infrastructure without the bureaucracy that usually slows innovation. Intrapreneurship programs typically grant autonomy to the team, allow rapid experimentation, and protect projects from short-term result pressure.
Investor red flags are indicators that make a professional investor pass on a startup. The most common red flags include: solo founder without a technical team, market too small or with no growth, lack of traction after a long time operating, messy cap table or with too many small investors, founders who don't know their key metrics, unrealistic financial projections (the famous baseless "hockey stick"), lack of IP or defensible competitive advantage, cofounder conflicts, excessive burn rate without justification, and reluctance to share information during due diligence.
The process by which a private company goes public, offering its shares to the general public for the first time. It's one of the best-known exit types for founders and investors. From that moment, the company ceases to be a startup and becomes a publicly traded company, subject to financial market regulations.
Iteration is the process of making incremental, continuous improvements to your product, service, or business model based on feedback from real users and measurable data. Instead of trying to launch a perfect product from the start, you iterate: release something basic, observe how users engage with it, identify problems and opportunities, and make changes. Then repeat the loop. Each iteration moves you closer to product-market fit. It's a core principle of both Lean Startup and Agile methodologies.
The J-curve is a graph representing the evolution of a startup's or investment fund's net cash flow over time, shaped like the letter J. At first, the curve drops because costs exceed revenue (initial investment, development, hiring). Over time, as the company generates revenue and grows, the curve rises until it surpasses zero and enters positive profitability.
Jobs-To-Be-Done (JTBD) is an innovation and product development framework focused on understanding what "job" a user is trying to get done when they "hire" a product or service. Instead of focusing on product features or customer demographics, JTBD analyzes the underlying motivation: what situation triggers the need, what outcome the user expects, and what alternatives they're currently using. The basic structure is: "When [situation], I want to [action/motivation] so I can [expected outcome]." The framework was developed by Clayton Christensen (author of "The Innovator's Dilemma") and popularized by Bob Moesta and Alan Klement.
A joint venture is a temporary or permanent partnership between two or more companies that collaborate on a specific project, sharing resources, risks, investments, and profits while maintaining their legal independence. Each partner brings different capabilities: one may contribute technology, another market access, another capital, and another regulatory expertise. Joint ventures can be structured as a new independent legal entity (equity JV) or as a contractual agreement without creating a new company (contractual JV). They're common when a startup wants to enter a new geographic or sectoral market where a local partner has the necessary knowledge and relationships.
Kanban is a visual work management methodology that uses a board divided into columns (typically "To Do," "In Progress," and "Done") to visualize task flow, limit work in progress (WIP), and optimize team efficiency. Originally developed by Toyota for manufacturing, it was adapted to software development and project management. Unlike Scrum (which uses fixed-length sprints), Kanban is a continuous flow where tasks are completed and replaced without predefined iterations. Kanban's core principles are: visualize the work, limit WIP, manage flow, make policies explicit, and improve continuously.
KPI stands for Key Performance Indicator: specific metrics that measure the progress of a company, team, or project toward a concrete goal. KPIs are made of variables, factors, and units of measure that let you evaluate performance and make informed decisions. Every business area should have 3 to 5 main KPIs that are reviewed regularly. A good KPI is specific, measurable, actionable, and relevant to the goal you're pursuing.
A lead is a person or company that has shown interest in your product or service by providing their contact details (name, email, phone) in exchange for something of value (downloadable content, free demo, trial, newsletter, webinar). Leads are the fuel of the sales funnel and are classified by qualification level: cold lead (only left their email), MQL (Marketing Qualified Lead, showed interest through multiple interactions), SQL (Sales Qualified Lead, has been contacted by sales and has intent and ability to buy), and opportunity (active negotiation). Lead management involves capturing, qualifying, nurturing with relevant content, and handing them to sales at the optimal moment.
The lead investor is the primary investor leading a funding round, usually contributing the largest amount of capital and taking on the responsibility of negotiating the deal terms (term sheet) on behalf of all participating investors. The lead investor usually conducts the most exhaustive due diligence, sets the company valuation, defines investment conditions, and frequently takes a board seat. Other investors participating in the round (co-investors or followers) usually accept the terms negotiated by the lead.
Leadership 4.0 is a leadership model adapted to the digital era and the fourth industrial revolution, characterized by agility, adaptability, transparency, and team empowerment. Unlike traditional hierarchical leadership (based on command and control), Leadership 4.0 promotes flatter organizations, distributed decision-making, open communication, continuous experimentation, and tolerance for failure as a learning mechanism. Leaders 4.0 act more as coaches and facilitators than directors, prioritizing team autonomy and creating an environment where innovation emerges naturally.
The Lean Canvas is a business model visualization tool created by Ash Maurya that merges elements from the Business Model Canvas (by Alexander Osterwalder) with the Lean Startup methodology (by Eric Ries). Unlike the traditional Canvas, the Lean Canvas is optimized for early-stage startups and focuses on: the problem (top 3), customer segments, unique value proposition, solution, channels, cost structure, key metrics, revenue streams, and unfair competitive advantage.
Lean Startup is a business and product development methodology created by Eric Ries, based on validated learning, rapid iteration, and the build-measure-learn loop. Instead of spending months crafting a perfect business plan, it proposes launching a Minimum Viable Product (MVP) as soon as possible, measuring results with real data, and learning from them to make decisions. If the data confirms your hypothesis, you iterate and improve; if not, you pivot. The goal is to reduce waste of time and resources by building only what customers actually need.
Liquidation preference is a contractual right that guarantees certain investors (typically those holding preferred shares) get paid before common shareholders (usually founders) in case of a liquidation event: company sale, merger, shutdown, or any asset distribution. The most common form is 1x non-participating liquidation preference: the investor first recovers their original investment and then participates in the rest as if they held common shares. The 1x participating ("double dip") version lets the investor recover their investment AND then participate proportionally in the rest. Multiples above 1x (2x, 3x) are rare and generally unfavorable to founders.
Liquidity is a company's ability to quickly convert its assets into cash without significantly affecting their value, reflecting its capacity to meet short-term financial obligations (payroll, suppliers, rent, taxes). The most common liquidity indicators are the current ratio (current assets / current liabilities, ideally > 1.5), the acid test (current assets - inventory / current liabilities), and days of cash (available cash / average daily spend). A company can be profitable but have insufficient liquidity if its assets are tied up in inventory, receivables, or non-liquid investments.
A liquidity event is any event that lets a company's shareholders convert their stakes into cash. The most common liquidity events are: acquisition of the company by another, initial public offering (IPO), a secondary sale of shares, or in some cases an extraordinary dividend distribution. For startup founders and investors, the liquidity event is the moment when their stake (previously "paper wealth") turns into real money. Without a liquidity event, startup shares have theoretical value but can't be spent.
Low cost entrepreneurship is a business creation model that prioritizes minimizing initial investment and operating costs, leveraging free or low-cost tools, remote work, automation, and digital platforms. Instead of renting offices, hiring employees, and buying equipment before generating revenue, the low-cost entrepreneur validates their idea with an MVP built with no-code tools, works from home or a coworking space, uses cloud services with free tiers, outsources one-off tasks on freelance platforms, and reinvests initial revenue to grow gradually.
The LTV/CAC ratio is a metric that compares the total value a customer generates during their relationship with the company (LTV - Lifetime Value) with the cost of acquiring that customer (CAC - Customer Acquisition Cost). It's expressed as a multiple: a 3:1 ratio means each customer generates β¬3 of value for every β¬1 invested in acquiring them. It's one of the most important metrics for evaluating business model viability and efficiency because it sums up in a single number whether the company makes or loses money on each customer acquired.
M&A (Mergers and Acquisitions) covers the processes by which two or more companies combine (merger) or one company buys another (acquisition). In the startup ecosystem, acquisitions are one of the most common exit types: a larger company buys the startup for its technology, team, customers, data, or market position. Mergers between startups also happen, though they're less frequent. The M&A process includes: identifying targets, initial approach, NDA signing, due diligence, price and terms negotiation, sale contract signing, and finally post-merger integration.
A market niche is a specific, well-defined market segment with particular characteristics, needs, and preferences that aren't being optimally served by existing generalist offerings. Niche companies specialize in serving this specific segment, offering highly relevant and personalized products or services that generalist competitors can't or won't offer. Niche examples: management software for veterinary clinics, insurance for digital freelancers, marketplace for gluten-free products, or accounting tools for crypto investors. Niche strategy lets startups with limited resources effectively compete against much larger companies.
Market segmentation is the process of dividing a broad market into smaller, more homogeneous groups of consumers (segments) that share similar characteristics, needs, behaviors, or preferences, in order to direct specific and more effective marketing, product, and sales strategies to each group. The most common segmentation criteria are: demographic (age, gender, income, education), geographic (country, city, rural/urban), psychographic (lifestyle, values, personality), behavioral (usage frequency, loyalty, benefits sought), and firmographic in B2B (company size, sector, revenue).
Mature stage is the phase in which a startup (now a consolidated company) has reached a dominant or stable position in its market, with more moderate growth but significant revenue and optimized operations. At this stage, focus shifts from aggressive growth to optimization, profitability, diversification, and preparation for a liquidity event (IPO or acquisition). Strategic decisions include: expanding into adjacent markets, acquiring competitors or complementary startups, optimizing operating margins, professionalizing management with experienced executives, and considering going public.
Mentoring is a learning relationship in which an experienced person (mentor) guides, advises, and supports a less experienced entrepreneur or professional (mentee) in developing their project or career. Unlike coaching, which focuses on questions so the coachee finds their own answers, a mentor actively shares their experience, knowledge, mistakes, and contacts. Mentoring can be formal (within accelerator or incubator programs) or informal (relationships that emerge naturally in the entrepreneurial ecosystem). A good mentor doesn't make decisions for the entrepreneur β they help them see perspectives they hadn't considered and avoid common mistakes.
A micropivot is a small but strategic adjustment in a startup's business model, product, customer segment, or positioning, without completely changing the company's direction. Unlike a full pivot (which involves radical market or product change), a micropivot keeps the essence of the business but adjusts a specific element based on data and market learning. Examples include: switching from selling to SMBs to selling to enterprise (same product, different segment), changing pricing model from flat fee to usage-based, or focusing marketing on a specific use case that's resonating more than others.
Microservices are a software architecture style where an application is built as a set of small, independent services that can be deployed autonomously, each responsible for a specific business function. Instead of a monolith (a single application containing all the logic), microservices split the application into components that communicate with each other via APIs. Each microservice can be developed, deployed, scaled, and maintained independently by different teams, using different technologies if needed. Examples: a microservice for authentication, another for payments, another for notifications, another for the product catalog.
The Minimum Viable Product (MVP) is the simplest, functional version of a product that lets you validate a business hypothesis with real users. It's not about launching something "half-done" but about building just enough to learn whether your idea solves a real problem and whether people are willing to pay for it. The MVP is the first step in turning an idea into a business, reducing the risk of investing time and money in something nobody needs.
A moat is a sustainable advantage that protects a company from competition and lets it maintain its market position and margins long-term. The concept was popularized by Warren Buffett, who compared it to a medieval castle's moat: the wider and deeper the moat, the harder it is for enemies (competitors) to attack the castle (your business). The most common types of moat are: network effects (the product becomes more valuable the more users it has), switching costs (it's hard or expensive for customers to switch to a competitor), economies of scale, intellectual property (patents, proprietary technology), brand, and exclusive data.
MRR (Monthly Recurring Revenue) is the metric that measures the predictable, recurring revenue a company generates each month through subscriptions, monthly contracts, or other recurring revenue models. It's calculated by summing all recurring revenue from active customers in a given month. MRR breaks down into components: New MRR (from new customers), Expansion MRR (upgrades and upsells from existing customers), Contraction MRR (downgrades), and Churned MRR (cancellations). This breakdown helps you understand where revenue growth or decline is coming from.
A multilateral marketplace is a platform that facilitates interaction, transaction, and value creation between multiple types of users or actors in an ecosystem. Unlike a simple bilateral marketplace (sellers and buyers), multilateral marketplaces connect three or more types of participants. For example, Uber connects drivers (supply), passengers (demand), and restaurants (UberEats); Google connects search users (attention), advertisers (payment), and content creators (inventory). The complexity of managing multiple market sides grows exponentially, but so do entry barriers and network effects.
A legal contract between two or more parties that protects confidential information shared during negotiations, collaborations, or business relationships. It establishes what information is confidential, how long the obligation lasts, and the consequences of breaching it.
NRR (Net Revenue Retention) is a metric that measures how much revenue your existing customers generate from one period to the next, including expansions (upsells, cross-sells), contractions (downgrades), and cancellations (churn). It's calculated as: NRR = (Starting MRR + Expansion - Contraction - Churn) / Starting MRR Γ 100. An NRR above 100% means your existing customers generate more revenue over time than you lose to cancellations: you're growing without needing to acquire new customers. The best SaaS companies have NRR above 120-130%.
Network effects are an economic phenomenon in which a product or service's value grows as more users adopt it. There are direct network effects (the product is more valuable to each user when there are more users β like WhatsApp: a phone with WhatsApp is worth more when your contacts also use it) and indirect (more users attract complementary providers who in turn attract more users β like app stores: more users attract more developers who create more apps that attract more users). Network effects are one of the most powerful moats because they compound over time and are extremely hard to replicate.
Networking is the process of building and cultivating a network of professional contacts with similar interests, goals, or sectors, aiming to generate business, collaboration, learning, and investment opportunities. In the startup ecosystem, networking goes far beyond exchanging business cards: it means actively participating in events, conferences, meetups, and communities where you can add value to other professionals. The most valuable networking relationships are built on reciprocity: give before asking, share knowledge and contacts, and maintain relationships long-term even when there's no immediate benefit.
No-code and low-code are platforms and tools that allow you to build applications, websites, automations, and workflows with little or no programming, using drag-and-drop visual interfaces, pre-built templates, and prebuilt components. No-code tools (like Bubble, Webflow, Airtable, Zapier) require no code at all; low-code tools (like Retool, Outsystems, Mendix) require minimal code for advanced customization. These platforms have democratized software creation, letting non-technical founders, marketing teams, operations, and business people build digital solutions without relying on developers.
The North Star Metric is the single indicator that best reflects the fundamental value your product delivers to customers and therefore predicts sustainable long-term company growth. Unlike vanity metrics (downloads, visits), the North Star Metric captures the moment when the customer experiences the real value of the product. Every company has its own North Star depending on its business model: for Airbnb it's nights booked, for Spotify it's hours listened, for Slack it's messages sent within teams, and for an accounting SaaS it might be invoices processed.
NPS (Net Promoter Score) is a customer satisfaction and loyalty metric based on a single question: "On a scale of 0 to 10, how likely are you to recommend [product/company] to a friend or colleague?" Responses classify customers into three categories: Promoters (9-10, enthusiastic loyalists who actively recommend), Passives (7-8, satisfied but not enthusiastic, vulnerable to competition), and Detractors (0-6, unhappy customers who can damage your brand). NPS is calculated by subtracting the percentage of Detractors from the percentage of Promoters: NPS = %Promoters - %Detractors. The result ranges from -100 (all detractors) to +100 (all promoters). An NPS above 50 is considered excellent.
OKRs (Objectives and Key Results) are a goal-setting and tracking system developed by Andy Grove at Intel and popularized by John Doerr at Google. Each OKR has two components: the Objective (what you want to achieve, qualitative and inspiring) and the Key Results (how you'll measure whether you've achieved it, quantitative and measurable). OKRs are typically set quarterly and at multiple levels: company, team, and individual. They should be ambitious (reaching 70% is considered success) and transparent (visible to the whole organization). The OKR philosophy is that if you always hit 100%, your goals aren't ambitious enough.
The OMTM (One Metric That Matters) is a management approach that consists of identifying and obsessing over a single key metric at each startup stage. The concept, popularized by Alistair Croll and Benjamin Yoskovitz in "Lean Analytics," starts from the premise that startups have limited resources and should focus all their energy on moving the needle on one metric at a time. The OMTM changes by phase: in validation it may be NPS or weekly retention, in growth it may be the number of new active users, in monetization it may be ARPU or LTV.
Onboarding is the process by which a new user learns to use a product or service and experiences its value for the first time. In digital products, onboarding includes sign-up, initial setup, guided tutorials, tooltips, welcome screens, and any experience designed to take the user from confusion to the "aha moment" as quickly as possible. Good onboarding reduces friction, eliminates confusion, guides the user toward key actions, and demonstrates product value before the user gets frustrated or drops off. Employee onboarding is also a thing: the process of integrating new hires into a company.
Open innovation is a paradigm proposing that companies can and should use both internal and external ideas to advance innovation. Instead of relying exclusively on their own R&D department, companies collaborate with startups, universities, research centers, customers, suppliers, and developer communities to create new solutions and business models. Open innovation can be "outside-in" (the company adopts external ideas and technologies), "inside-out" (the company licenses or spin-offs its own innovations), or bidirectional.
Outsourcing means subcontracting business functions, tasks, or processes to external providers (companies, agencies, or freelancers) instead of performing them with internal resources. It can apply to any area: from software development and design to accounting, legal, marketing, or customer service. In startups, outsourcing is a key strategy for accessing specialized talent without the fixed costs of full-time hires. The key is to outsource what isn't core to your business and keep internally what differentiates you.
The Pareto principle, also known as the 80/20 rule, states that approximately 80% of results come from 20% of causes or efforts. Applied to startups: 80% of revenue usually comes from 20% of customers, 80% of bugs come from 20% of the code, 80% of sales are generated by 20% of the sales team, and 80% of product value is concentrated in 20% of features. This principle, originally observed by economist Vilfredo Pareto in the distribution of wealth in Italy, has been empirically validated in countless contexts.
The participating loan is a hybrid financing instrument, especially popular in Spain, that combines features of debt and equity. Its particularity is that interest is split in two: a fixed rate (mandatory regardless of results) and a variable rate tied to business performance (usually linked to revenue or profit). If the company does well, it pays more interest; if not, less. Accounting-wise, participating loans are considered equity for capital-reduction and dissolution purposes (avoiding the company entering dissolution due to losses), but tax-wise they're treated as debt (interest is deductible). ENISA is the main issuer of participating loans for Spanish startups.
Payback period is the time it takes a company to recover the cost of acquiring a customer (CAC) through the revenue that customer generates. It's calculated by dividing CAC by the customer's monthly contribution margin. For example, if CAC is β¬600 and each customer generates β¬100 of monthly margin, payback period is 6 months. This metric is crucial for financial planning because it determines how much capital a company needs to fund its growth: a long payback period means more working capital to sustain customer acquisition.
Payroll is the financial records a company prepares monthly detailing gross salaries, IRPF withholdings, Social Security contributions, bonuses, deductions, and net salary for each employee. Payroll management includes correctly calculating all these concepts, issuing the payslip for each worker, paying the net salary, settling withholdings and taxes with the tax authority, and contributing to Social Security. For startups with few employees, payroll can be managed internally with specialized software or outsourced to an accounting firm. As the company grows, an HR department or more robust payroll software usually becomes necessary.
Phantom shares are a compensation mechanism that simulates share ownership without granting real stakes in the company. The employee or collaborator who receives phantom shares gets an economic right tied to the company's value: when a liquidity event happens (sale, IPO), they receive a payment equivalent to what those shares would have been worth if they were real, but without ever having been a shareholder, having voting rights, or having access to corporate information. Phantom shares can be designed as "full value" (the beneficiary receives the full value of the simulated shares) or "appreciation only" (only receives the value appreciation since the grant date).
Pirate Metrics (AARRR) is a framework created by Dave McClure that organizes a startup's key metrics into five stages of the customer lifecycle: Acquisition (how users discover your product), Activation (the user's first positive experience), Retention (users return and keep using the product), Referral (users recommend the product to others), and Revenue (users pay for the product). The name "AARRR" (which sounds like a pirate) is an acronym of the English initials. This framework helps startups identify which funnel stage has the biggest problems and where to focus optimization efforts.
A pitch deck is a visual presentation (usually 10-15 slides) that a startup uses to present its business to potential investors, partners, or customers. The classic structure includes: problem (what pain you solve), solution (how you solve it), market (opportunity size), product (demo or screenshots), business model (how you make money), traction (metrics and wins), team (who the founders are), competition (how you differ), financial plan (projections and capital needs), and ask (how much money and for what). A good pitch deck tells a compelling story in 10-20 minutes that leaves the investor wanting more.
A pivot is a fundamental change in a startup's business strategy based on what you've learned from the market. You keep the overall vision but change one or more key elements: the product, the customer segment, the monetization model, the distribution channel, or the technology. Pivoting isn't failing β it's learning and adapting. Eric Ries, creator of Lean Startup, defines a pivot as "a change in strategy without a change in vision." It's one of the most important skills a founder can have.
PODS (Product-Oriented Delivery Systems) are autonomous multidisciplinary teams organized around a specific product, feature, or business area, instead of organizing by function (development department, design department, etc.). Each POD includes all profiles needed to deliver value independently: developers, designer, product manager, and sometimes QA and data analyst. PODS have autonomy to make decisions about their area, iterate rapidly, and are responsible for business outcomes (not just shipping code). This organization model was popularized by Spotify with its "squads, tribes, chapters, and guilds" model.
Positioning is the marketing strategy that defines how you want your brand, product, or service to be perceived in the consumer's mind relative to the competition. It's not about what you do with the product, but what you do in the customer's mind. Good positioning clearly establishes what problem you solve, for whom, how you differ from alternatives, and why they should choose you. A typical positioning statement follows the structure: "For [target] who [need], [product] is the [category] that [key benefit] because [reason to believe]."
Post-money valuation is the total value of a company immediately after receiving a funding round. It's calculated by adding the pre-money valuation and the invested capital. For example, if pre-money is β¬4M and the round is β¬1M, post-money is β¬5M. It's fundamental for calculating the equity percentage investors receive: investor percentage = investment / post-money valuation (in this example, 1M/5M = 20%). Post-money valuation also sets the price per share and the reference for future rounds.
The power law is a statistical principle describing how, in venture capital, a very small percentage of investments generate the vast majority of returns. In a typical VC fund investing in 30 startups, 1-2 investments will generate more return than the other 28 combined, while most will fail completely. Peter Thiel summed it up: "the best investment in a successful fund equals or beats the entire rest of the fund combined." This extreme distribution (where returns don't follow a normal curve but a power law) has deep implications for how VCs select, evaluate, and manage investments.
Pre-money valuation is the value assigned to a company immediately before receiving a new funding round β that is, the company's value without counting the new capital about to come in. It's the basis for negotiating how much equity investors will receive in exchange for their investment. Pre-money valuation is determined through negotiation between founders and investors based on factors like traction metrics, market size, team quality, intellectual property, sector comparables (multiples of similar companies), and investment-market conditions.
Pre-seed funding is the first formal external investment stage in a startup, occurring before the seed round. It's used to finance the earliest activities: validating the idea, building a prototype or basic MVP, conducting the first customer interviews, and forming the founding team. Typical amounts range from β¬25,000 to β¬500,000, and common investors are business angels, pre-acceleration programs, specialized pre-seed funds, public grants (like ENISA in Spain), and in many cases the founders' own savings (bootstrapping). Valuation at this stage is more art than science β there are few objective metrics.
Predictable Revenue is a systematized, predictable revenue generation model popularized by Aaron Ross in his book of the same name based on his experience at Salesforce. The concept is based on creating a "sales engine" where monthly revenue is predictable because it's fueled by a systematized pipeline: automated outbound prospecting, standardized lead qualification, and a sales process measurable at each stage. Ross proposes separating sales roles into three specializations: SDRs (prospecting), Account Executives (closing), and Account Managers (expansion), eliminating dependence on individual "star sellers."
Pricing strategy is the set of tactics and decisions a startup uses to determine the optimal price of its product or service. The most common strategies include: value-based pricing (charging based on customer-perceived value), cost-based pricing (margin on cost), competitive pricing (aligning with competitors), penetration pricing (low price to gain share), premium pricing (high price for quality positioning), and freemium (free version + paid plans). Pricing is one of the most powerful and least exploited growth levers.
Product discovery is the continuous process of investigating, validating, and prioritizing what to build in a product before dedicating engineering resources to development. Combining qualitative research techniques (user interviews, usability tests, shadowing) with quantitative ones (usage data analysis, A/B testing, surveys), product discovery seeks to answer four questions: Is it valuable to the user? (value risk), Is it usable? (usability risk), Is it technically feasible? (feasibility risk), Does it work for the business? (business viability risk). The framework was popularized by Marty Cagan in his book "Inspired" and is the practice that separates excellent product teams from mediocre ones.
Product-Led Growth (PLG) is a growth strategy in which the product itself is the main engine of acquisition, activation, retention, and expansion. Instead of relying on sales teams (sales-led) or marketing campaigns (marketing-led), a PLG product sells itself: users discover it, try it for free (freemium or trial), experience its value, and eventually pay or invite others. PLG companies like Slack, Notion, Figma, and Dropbox have shown this strategy can generate exponential growth with minimal acquisition costs β provided the product is good enough to sell itself.
Product-market fit (PMF) is the moment when a product satisfies a real market demand such that customers adopt it, use it actively, recommend it, and are willing to pay for it. Marc Andreessen defined it as "being in a good market with a product that can satisfy that market." PMF isn't a binary event but a spectrum: a product can have weak PMF (some customers value it) or strong PMF (customers consider it indispensable). Signs of PMF include: organic growth, high retention, users complaining when the service goes down, low churn, and an NPS above 40.
The Product-Market Fit Survey (or Sean Ellis survey) is a quantitative method for measuring whether a product has reached product-market fit. The core question is: "How would you feel if you could no longer use [product]?" with options: "Very disappointed," "Somewhat disappointed," "Not disappointed," and "I no longer use it." Sean Ellis discovered that if more than 40% of users answer "Very disappointed," the product has product-market fit. The survey is complemented by additional questions about the main benefit the user perceives, the type of person who would benefit most, and how they would improve the product.
The production chain (or value chain) is the set of operations, processes, and activities that transform inputs (raw materials, data, services) into final goods or services reaching the customer. In digital startups, the production chain includes: product development (design, programming, testing), marketing and customer acquisition, onboarding, service delivery, customer support, and retention. Each link in the chain adds value and has an associated cost. Michael Porter popularized the "value chain" concept to analyze a company's activities and identify where competitive advantage is created.
Productitis is the business syndrome of excessively focusing on adding new features to the product without validating whether users need them or use them. It's the tendency of product teams (especially technical ones) to believe that "one more feature" will solve growth, retention, or monetization problems. In reality, most new features don't move the business metrics: studies from Microsoft and other tech companies show that only 30% of features have a positive impact, 30% have a negative impact, and 40% have no detectable impact.
A practical demonstration that an idea or technology is viable and works in reality. It's more basic than an MVP: its purpose isn't to go to market but to prove that the technical or business concept is possible before investing in full development.
A prototype is a preliminary, functional version of a product created to test concepts, validate design hypotheses, and collect user feedback before investing in full development. Prototypes vary in fidelity: from paper sketches (low fidelity) to interactive prototypes in Figma or Adobe XD (high fidelity) that simulate the real product experience. Unlike the MVP (a real product with minimal functionality launched to market), a prototype has no backend or real functionality: it's a simulation designed to test and learn. Prototyping is a core practice of Design Thinking and agile development.
R&D&I stands for Research, Development, and Innovation. Research (R) refers to original, planned work to acquire new scientific or technical knowledge. Development (D) applies that knowledge to create new products, processes, or services, or significantly improve existing ones. Innovation (I) is the successful implementation of those improvements in the market or within the organization. R&D&I evolved from R&D (Research and Development) by explicitly adding innovation as a differentiating element. In Spain and Europe, significant tax incentives and public funding programs exist for R&D&I activities.
The red ocean represents highly competitive, saturated markets where multiple companies fight fiercely for an existing and finite market share. The name comes from the metaphor of waters stained red by the blood of fierce competition. In a red ocean, companies compete on the same dimensions (price, features, speed), differentiation is hard to sustain, margins erode from price wars, and one company's growth usually comes at another's expense. It's the opposite of the blue ocean (creating new markets without competition). Red ocean examples include: food delivery, generalist CRM, basic web hosting, and generic social networks.
A referral or referral program is a growth strategy in which existing users recommend and bring in new users, usually in exchange for an incentive (discounts, credits, extra features, cash). Referral programs leverage the natural trust between close contacts: a recommendation from a friend or colleague is far more effective than any ad. Referrals are a key component of Pirate Metrics (AARRR) and one of the highest-ROI acquisition channels, since acquisition cost is limited to the incentive offered and conversion rates tend to be much higher than other channels.
A web development approach in which the design automatically adapts to the screen size of the device: mobile, tablet, or desktop. Instead of creating separate versions for each device, a single flexible design with CSS media queries is used.
The retention curve is a graph showing the percentage of users still active over time after their first use or sign-up. The X-axis represents time (days, weeks, or months since sign-up) and the Y-axis the percentage of users still active. A healthy retention curve drops initially (it's normal to lose users in the first days) but flattens at some point, indicating that a percentage of users stays sustainably. A curve that keeps dropping to zero indicates that the product retains no one long-term.
Retention rate is the percentage of customers or users who continue using a product or service over a given period. It's calculated by dividing the number of customers at the end of the period (excluding new customers acquired during it) by the number of customers at the start, multiplied by 100. For example, if you start the month with 1,000 customers, acquire 200 new ones, and end with 1,050, your retention rate is (1,050-200)/1,000 = 85%. Retention rate is the complement of churn rate: if your retention is 95%, your churn is 5%.
Revenue multiple is a company-valuation method that calculates a company's value by multiplying its annual revenue (or MRR/ARR in SaaS companies) by a given factor. This multiple varies based on sector, growth rate, profitability, market size, and macro conditions. In the startup ecosystem, revenue multiples are the most common valuation method because many growth-stage startups aren't yet profitable, making profitability-based methods (EBITDA multiples, P/E) unusable. Typical multiples for SaaS startups range from 5x to 20x ARR, depending on growth rate.
Revenue-Based Financing (RBF) is an alternative financing model in which a startup receives capital in exchange for returning a fixed percentage of its future revenue until reaching a predetermined multiple of the amount received (usually 1.3x-2.5x). Unlike equity, RBF doesn't dilute founders. Unlike a traditional loan, it has no fixed monthly payments: if revenue drops, repayments drop proportionally. RBF is especially suited to startups with predictable recurring revenue (SaaS, subscriptions, e-commerce) that want to grow without giving up equity or taking on the pressure of fixed payments.
Reverse vesting is a mechanism by which founders who already own company shares submit to a retroactive vesting schedule, committing to lose shares if they leave the company before a set term. Unlike traditional vesting (where shares are earned progressively), in reverse vesting the founder already has all their shares but commits to letting the company repurchase them at nominal value if they leave before the agreed term. Investors usually require reverse vesting from founders as a condition for investing, ensuring founders stay committed to the project during critical growth years.
A roadmap is a visual strategic plan that defines the goals, milestones, and deliverables of a project or product over time. In tech startups, the product roadmap is the document that prioritizes which features will be built, in what order, and within what estimated timeframe. A good roadmap balances the needs of current customers, market opportunities, long-term vision, and the team's technical capacity. It can be organized by quarters, sprints, or strategic themes, and should be flexible enough to adapt to new information without losing overall direction.
ROAS (Return on Ad Spend) is the metric that measures the revenue generated for every euro invested in advertising. It's calculated by dividing sales revenue by advertising spend. Unlike ROI (which measures net profitability including all costs), ROAS focuses exclusively on advertising investment efficiency. A 4 ROAS means that for every euro spent on ads, you generate 4 euros in revenue.
ROI (Return on Investment) is a financial metric that measures an investment's profitability by comparing the benefit obtained with the investment cost. It's calculated with the formula: ROI = ((Revenue - Costs) / Costs) Γ 100, expressed as a percentage. A 200% ROI means that for every euro invested, you've recovered 2 euros of net benefit. It's one of the most universal metrics in business and applies to any type of investment: marketing campaigns, product development, hiring, tool acquisition, etc. Don't confuse ROI with ROAS: ROI measures net earnings, while ROAS measures gross revenue generated per advertising euro spent.
Runway is the amount of time a startup can survive before running out of cash, assuming it maintains its current level of revenue and expenses. It's calculated by dividing available cash by monthly net burn rate (monthly expenses minus monthly revenue). For example, if you have β¬300,000 in the bank and your net burn is β¬25,000/month, your runway is 12 months. Runway is a dynamic metric that constantly changes as revenue, expenses, and available cash fluctuate. Founders should monitor runway weekly and plan the next fundraise at least 6-9 months in advance.
SaaS (Software as a Service) is a software distribution model in which the application is hosted in the cloud and users access it over the internet, usually paying a monthly or annual subscription instead of buying a permanent license. The provider handles infrastructure, maintenance, updates, and security, while the customer only needs a web browser to access the service. Iconic SaaS examples include Salesforce, Slack, HubSpot, Notion, Dropbox, and Google Workspace. The SaaS model has revolutionized the software industry by democratizing access to tools that were previously reserved for large companies with significant IT budgets.
The SAFE (Simple Agreement for Future Equity) is an investment instrument created by Y Combinator in 2013 as a simpler, faster alternative to convertible notes for financing early-stage startups. With a SAFE, the investor contributes capital in exchange for the right to receive shares in a future funding round, usually with a discount on that round's valuation or a valuation cap. Unlike convertible notes, a SAFE is not debt: it has no interest rate, no maturity date, and no obligation to repay the money. It converts automatically into equity when a predefined conversion event (typically a qualifying funding round) occurs.
The sales funnel is the visual representation of the process a potential customer goes through from first learning about your product to making a purchase. It's called a funnel because each stage has natural drop-off: many people become aware of your product (wide top), fewer show interest, even fewer evaluate the purchase, and only a final percentage buys (narrow bottom). Typical funnel stages are: Awareness, Interest, Consideration, Intent, Evaluation, and Purchase. Measuring conversion rate between stages lets you identify where potential customers are being lost.
Scalability is a business's ability to grow significantly in revenue without a proportional increase in costs or company structure. A scalable company can multiply its customers by 10 or 100 without needing 10 or 100 times the resources. It's one of the fundamental characteristics that distinguish a startup from a traditional business and what venture capital investors look for.
A scaleup is a company that has gone past the initial startup phase and is in rapid growth and large-scale expansion. Unlike a startup (searching for a business model), a scaleup has already found product-market fit and a replicable model, and its main challenge is scaling operations, teams, markets, and infrastructure efficiently. The OECD defines a scaleup as a company with average annual growth above 20% in employment or revenue over a 3-year period, with at least 10 employees at the start. Scaleups are usually funded by Series B, C, or later rounds and face different challenges from startups: managing large teams, international expansion, process professionalization, and maintaining culture.
Scouting in the business and innovation context is the systematic process of searching, identifying, and evaluating new business opportunities, emerging technologies, promising startups, or exceptional talent. Large companies use scouting teams to detect startups to partner with, invest in, or acquire. Venture capital funds scout to find the best investment opportunities. And startups themselves scout the market to identify opportunities, underserved niches, and emerging trends ahead of competition.
Scrum is an agile project-management framework that organizes work in iterative cycles called sprints (usually 2 weeks), with defined roles (Product Owner, Scrum Master, development team) and regular ceremonies (sprint planning, daily standup, sprint review, retrospective). In each sprint, the team commits to delivering a functional product increment that provides user value. The Product Owner prioritizes the backlog (ordered list of features), the team estimates and develops, and the Scrum Master facilitates the process by removing impediments. Scrum provides structure and predictable cadence to development without sacrificing the flexibility to adapt.
A secondary sale is the purchase of shares or stakes from an existing company shareholder, rather than buying newly issued shares from the company. In primary transactions (funding rounds), the company issues new shares and receives the capital. In secondaries, an existing shareholder (founder, employee, early investor) sells their shares to another investor, and the money goes to the seller, not the company. Secondary sales are becoming increasingly common in high-growth startups where founders or employees want partial liquidity without waiting for a full exit.
The seed round is the first formal funding round of a startup, designed to provide the capital needed to develop the product, validate the business model, and land the first customers or traction metrics. It's the step after friends-and-family funding and before Series A. Amounts vary by market, but in Spain they typically range from β¬200,000 to β¬2M, while in markets like the US they can reach $5-10M. Typical seed investors are business angels, early-stage venture capital funds, accelerators, and increasingly equity crowdfunding platforms.
The self-serve model is a distribution strategy where customers can discover, try, buy, and use a product without needing to interact with a human sales team. The whole process is done autonomously through the platform: the user signs up, explores the product (usually with a free trial or freemium plan), sets up their account, and when ready, enters their credit card and pays. Companies like Slack, Notion, Figma, Canva, and Dropbox have built multibillion-dollar businesses with a predominantly self-serve model.
SEO stands for Search Engine Optimization. It's the set of techniques and strategies used to optimize your content and website to rank in the top positions of Google and other search engines, attracting organic (free) traffic from people actively searching for what you offer. SEO includes technical optimization (speed, structure, mobile-first), content (keywords, quality, density), and authority (backlinks, mentions, domain reputation).
Series A is a startup's first significant institutional funding round, following pre-seed and seed rounds. It typically ranges from β¬2M to β¬15M (in Europe) or $5M-30M (in the US) and is led by venture capital funds looking for startups that have demonstrated product-market fit, measurable traction, and a validated business model. Series A marks the transition from a discovery-stage startup to a scaling-stage company: the capital is used to scale the team, customer acquisition, and operations. Series A investors conduct exhaustive due diligence and usually require a board seat.
Series B is a funding round usually raised when the startup has already demonstrated product-market fit, has a validated business model with significant revenue, and needs capital to scale aggressively: expand into new markets, hire large teams, invest in marketing at scale, or develop new product lines. Typical amounts range from β¬10M to β¬50M or more, and investors are usually growth equity VC funds. At this stage, investors expect to see solid metrics: sustained monthly growth, positive unit economics, low churn, and a clear path to profitability or much larger scale.
SAM (Serviceable Addressable Market) is the portion of the TAM (Total Addressable Market) that your company can realistically reach with its current business model, considering geographic, product, distribution channel, and segmentation limitations. While TAM represents the full theoretical market, SAM is a more realistic estimate of the market you can target with your current resources and capabilities. SAM is calculated by filtering the TAM by relevant segmentation criteria: geography where you operate, customer segment you serve, product price range, etc.
SOM (Serviceable Obtainable Market) is the fraction of the SAM that your company can realistically capture over a given period (typically 3-5 years), considering your execution capability, available resources, existing competition, and achievable market share. It's the most conservative and realistic of the three market metrics (TAM > SAM > SOM) and the one to use for short-to-medium-term revenue projections. SOM is calculated by estimating the market share you can capture from the SAM based on your go-to-market strategy, competitive differentiation, and ability to scale.
The shareholders' agreement is a private agreement between a company's shareholders that establishes the rules of coexistence, decision-making, rights, obligations, and conflict-resolution mechanisms, supplementing the articles of incorporation. While the articles are public and filed with the Commercial Registry, the shareholders' agreement is a confidential document that can include more detailed and specific clauses. Typical elements include: founder dedication, vesting, good-leaver/bad-leaver clauses, drag-along and tag-along rights, anti-dilution clauses, dividend distribution, valuation when a shareholder leaves, non-compete, and confidentiality.
Social entrepreneurship is a business initiative seeking to solve social or environmental problems in an economically sustainable way, combining social mission with viable business models. Unlike NGOs (which depend on donations), social enterprises generate their own revenue that funds their impact. And unlike traditional companies (whose main goal is to maximize profits), social enterprises measure their success both in social impact and financial profitability. The most common sectors include education, health, clean energy, financial inclusion, sustainable agriculture, and water access.
Social impact is the positive (or negative) effect that the activities of a company or project generate in society and the environment, beyond its economic performance. In the entrepreneurial ecosystem, social impact has become an increasingly important criterion for investors (ESG investing, impact investing), consumers (who prefer brands with purpose), employees (who seek meaningful work), and regulators (who demand impact transparency). Social impact startups seek to solve social or environmental problems profitably and scalably: access to education, health, clean energy, financial inclusion, sustainable food, recycling, and circular economy.
Social proof is a psychological principle by which people tend to follow others' behavior when unsure of what decision to make. In marketing and sales, social proof is used to build trust and reduce perceived risk by showing that others have already adopted and validated the product. The most common forms of social proof include: customer testimonials, customer logos, user counts ("over 10,000 companies trust us"), reviews and ratings, press mentions, awards, detailed case studies, and the presence of recognized investors or advisors.
Soft landing is a program or strategy designed to facilitate a company's entry (usually a startup) into a new geographic market, minimizing the risks and costs of internationalization. Soft landing programs usually offer: temporary office space, local legal and tax advice, networking with potential customers, access to local partners, mentoring from entrepreneurs already operating in the market, and help with bureaucratic procedures (company registration, permits, etc.). Many cities, chambers of commerce, and accelerators offer soft landing programs to attract international startups to their ecosystem.
A spin-off is a new company born from another existing organization, usually to develop independently a line of business, technology, or project that has its own potential but doesn't fit within the parent company's main strategy. Spin-offs can emerge from large corporations, universities, research centers, or even from other startups. The new company usually inherits technology, knowledge, and sometimes team from the original organization, but operates autonomously with its own legal, financial, and organizational structure. Spin-offs are an effective way to unlock value trapped inside large, bureaucratic organizations.
Stagflation is an atypical and especially harmful economic situation that simultaneously combines three phenomena: economic stagnation (zero or negative GDP growth), high inflation (sustained price rises), and high unemployment. This combination is particularly problematic because traditional economic tools are contradictory: to fight inflation you raise interest rates, but this further slows growth and increases unemployment. The term was coined by British politician Iain Macleod in 1965 and gained prominence during the 1970s oil crisis.
Stakeholders are all the people, groups, or organizations affected by a company's decisions and activities, or who can influence it. In the startup context, the main stakeholders include: founders, employees, investors, customers, suppliers, partners, mentors, the board of directors, regulators, and in some cases the community and environment. Each stakeholder has interests that can align or conflict: investors want fast growth, employees want stability, customers want low price and high quality, and regulators want compliance.
According to Steve Blank, a startup is a temporary organization designed to search for a repeatable, scalable, profitable business model, usually tech-based with potential for social impact. Unlike a traditional company, a startup operates under extreme uncertainty: it doesn't exactly know who its customers are, what product they need, or how to monetize it. Its goal isn't to execute a predefined business plan but to discover a viable business model through experimentation, iteration, and validated learning. Startups are usually related to technology because tech allows scaling quickly with decreasing marginal costs, but the term applies to any innovative company searching for a high-growth model.
A startup studio (also called venture studio, startup factory, or company builder) is an organization that creates startups systematically and repeatably, using its own resources, team, and methodology. Unlike an accelerator (which supports existing startups) or a VC fund (which invests in them), a startup studio generates ideas internally, validates market opportunities, forms founding teams, develops MVPs, and launches companies. The studio usually retains a significant stake (20-40%) in each startup it creates and provides shared services (legal, accounting, design, development) that reduce initial costs. Well-known examples include Rocket Internet, Idealab, and eFounders.
Stickiness measures how much a digital product "engages" its users, typically calculated as the DAU/MAU ratio (daily active users divided by monthly active users). A product with 50% DAU/MAU means half of its monthly users use it every day, indicating a strong habit. Products like WhatsApp or Instagram have stickiness above 50%, while B2B tools usually have 20-40%. Stickiness goes beyond retention: it measures not only whether users come back but how often within a period.
Stock options are a type of compensation that grants an employee or contributor the right (but not the obligation) to buy a set number of company shares at a fixed predetermined price (exercise or strike price) after a vesting period. If the company's value grows above the strike price, the employee can exercise their options (buy shares at the low price) and gain the difference between current value and strike price. Stock options typically have 4-year vesting with a 1-year cliff and a 10-year exercise window. They're the most common way to align employees' interests with company growth.
The subscription model is a business model where customers pay a recurring fee (monthly, quarterly, or annually) for continued access to a product or service, rather than making a one-time payment. This model has transformed entire industries: software (from perpetual licenses to SaaS), entertainment (from buying CDs/DVDs to Spotify/Netflix), media (from buying newspapers to digital subscriptions), and even physical products (subscription boxes). The model generates predictable recurring revenue, fosters ongoing customer relationships, and lets you iterate the product continuously.
Supply Chain Management (SCM) is the planning, coordination, and control of all activities involved in acquiring raw materials, producing goods, and distributing products to the end customer. It includes: supplier selection and management, procurement logistics, inventory management, production, warehousing, distribution, reverse logistics (returns), and data management throughout the chain. For physical-product startups, supply chain management is especially critical because it directly affects margins, delivery times, product quality, and customer satisfaction.
The target audience is the specific group of consumers a product or service is aimed at. Defining the target involves identifying the demographic (age, gender, location, socioeconomic level), psychographic (interests, values, lifestyle, personality), behavioral (purchase habits, usage frequency, brand loyalty), and contextual (work, family, life stage) characteristics of the people most likely to buy and benefit from your product. A company must define its target audience carefully to properly focus both product development and marketing actions, avoiding the waste of resources trying to sell to everyone.
The target market is the specific segment of consumers or companies that a company directs its marketing and sales efforts toward. Unlike TAM (which represents every possible market), the target market is the concrete group of customers most likely to buy your product because they fit your value proposition, have the problem you solve, and have the financial ability to pay for your solution. Defining the target market correctly means segmenting by demographic, geographic, psychographic, behavioral, and firmographic criteria (in B2B), and choosing the segments where your product has the biggest competitive edge.
Taxes are mandatory levies that individuals and legal entities must pay to the state to fund public spending. They're calculated as percentages on different tax bases (income, profits, assets, consumption) and non-compliance carries penalties. For Spanish startups, the most relevant taxes are: Corporate Tax (25% on profits, with a reduced rate of 15% for newly created companies during the first two years with positive taxable income), VAT (21% general, with quarterly returns required), IRPF withholdings (on payroll and freelancer invoices), and Social Security contributions (for employees). There are also tax deductions for R&D&I, investment in startups, and job creation.
Technical debt is the implicit future cost of taking shortcuts in software development: quick fixes, unrefactored code, skipped tests, pending documentation, and suboptimal architecture that work in the short term but cause growing problems as the project scales. The concept was coined by Ward Cunningham as a financial analogy: like financial debt, technical debt can be strategic (taking a loan to invest) or destructive (piling up debt uncontrollably). Technical debt isn't inherently bad: sometimes it makes sense to ship fast with imperfect code, but it's crucial to be aware of it and plan to pay it back.
A term sheet is a mostly non-binding document that sets out the main terms and conditions of an investment in a startup. It acts as a letter of intent summarizing the key points that will later be formalized in definitive legal contracts (shareholders' agreement, investment agreement). Typical elements include: pre-money valuation, investment amount, share type (common or preferred), liquidation preferences, anti-dilution clauses, board composition, investor veto rights, drag-along and tag-along clauses, founder vesting, and closing conditions.
The Winner Takes It All is a market dynamic where a dominant player captures most of the market's value, leaving crumbs for competitors. This dynamic occurs in markets with strong network effects (each new user makes the product more valuable for all), high switching costs, significant economies of scale, or where data is a compounding competitive advantage. Digital markets especially tend to this dynamic: Google dominates search (92%), Facebook social networks, Amazon e-commerce, and Uber ride-sharing in most markets.
Time to Revenue (TTR) is the time that passes from when a startup starts operating (or a new product launches) until it generates its first revenue. This indicator is critical for understanding how fast a startup can validate its business model and start generating cash flow. TTR varies enormously by sector: an online store can generate revenue in weeks, a B2B SaaS in months, and a deep tech or biotech startup can take years. TTR also applies at the individual customer level: how long from when a lead enters the funnel until they pay.
Time to Value (TtV) is the time it takes a new user or customer to experience the value your product promises for the first time. It's the duration between when the user signs up or buys and the "aha moment" β when they understand and feel the real benefit of the product. TtV varies by product type: for a productivity app it can be minutes (creating your first task); for an enterprise CRM it can be weeks (setting up pipelines, importing data, closing the first deal). Reducing TtV is one of the most powerful levers for improving user activation and retention.
The Theory of Constraints (TOC), developed by Eliyahu Goldratt in his book "The Goal," is a management methodology that starts from the premise that every system has at least one bottleneck (constraint) limiting its performance. Improving any part of the system other than the bottleneck doesn't improve overall performance. The TOC process has 5 steps: 1) Identify the constraint, 2) Decide how to exploit the constraint to the maximum, 3) Subordinate everything else to the constraint, 4) Elevate the constraint (invest to eliminate it), 5) Repeat (the constraint will have moved to another part of the system).
TAM (Total Addressable Market) is the total revenue that could be generated if your product or service captured 100% of the demand in its market, with no geographic, channel, or segmentation restrictions. It represents the maximum theoretical opportunity and is used to size the total potential of the market your startup operates in. TAM can be calculated in two ways: top-down (using market reports and sector statistics) or bottom-up (multiplying the total number of potential customers by the average revenue per customer). The bottom-up approach is usually more credible to investors.
Traction is the quantifiable evidence that a product or service has real market demand. It's measured through concrete data like number of users, revenue, growth rate, engagement, retention, and other metrics relevant to the business model. Traction is proof that a startup doesn't just have a good idea β it's executing successfully and the market is responding positively. Generating traction means iterating fast, measuring results, learning from data, and scaling what works. It's perhaps the most important factor investors evaluate when deciding whether to invest.
The treasury plan (cash flow plan) is a financial document reflecting the expected cash inflows and outflows from a company's bank accounts over a given period β short, medium, or long term. Unlike the P&L (which records revenue and expenses when accrued), the treasury plan reflects when money actually enters and leaves the bank account. This distinction is crucial because a company can be profitable on paper but run out of cash if collections lag behind payments. The treasury plan is updated continuously and lets you anticipate liquidity problems weeks or months ahead.
Time to Market (TTM) is the total time that passes from an idea or product's conception until it's available to customers in the market. TTM includes all phases: research, design, development, testing, production, distribution, and commercial launch. For digital startups, TTM can range from weeks (a simple MVP) to months (a complex product). For hardware or biotech startups, it can be years. Reducing TTM is a significant competitive advantage because it lets you validate ideas faster, capture market opportunities before competition, and learn from real customer feedback.
A unicorn is a private startup (not publicly listed) valued over $1 billion. The term was coined in 2013 by Aileen Lee, founder of Cowboy Ventures, precisely because reaching this valuation seemed as rare as finding a mythological unicorn. However, in recent years the number of unicorns has grown exponentially: there are now over 1,200 worldwide, concentrated mainly in the US (70%) and China. In Spain, companies like Cabify, Idealista, Jobandtalent, Wallapop, and Factorial have reached or exceeded this status. Sectors with the most unicorns are fintech, AI, healthtech, and e-commerce.
The USP (Unique Selling Proposition) is the differential factor that makes your product or service unique compared to the competition and justifies why a customer should choose you over available alternatives. An effective USP must be specific (not generic like "high quality"), relevant (solving a real customer problem), hard to copy (based on a sustainable advantage), and communicable in a single sentence. A USP isn't an advertising slogan: it's the fundamental reason your product exists and why customers prefer it.
Unit economics are the metrics that analyze company profitability at the level of a single unit: a customer, an order, a product, or a transaction. The most common unit-economics metrics include CAC (cost to acquire a customer), LTV (total value a customer generates), contribution margin per unit, LTV/CAC ratio, payback period (time to recover CAC), and gross margin per transaction. Unit economics answer the fundamental question: "is each unit we sell profitable?" If the answer is no, scaling only amplifies the losses.
Usage-Based Pricing (UBP) is a monetization model where customers pay based on how much they use the product or service, rather than paying a flat fee. The best-known examples include AWS (pay per compute hour), Twilio (pay per message/call), Snowflake (pay per query/storage), and Stripe (percentage per transaction). UBP can be measured by data volume, transaction count, API calls, active users, storage consumed, or any unit of value relevant to the customer.
A user story is a short, natural-language description of a product feature written from the end user's perspective. It follows the standard format: "As a [type of user], I want [action] so that [benefit]." User stories are the basic unit of work in agile methodologies like Scrum and Kanban: each user story represents an increment of value that can be estimated, prioritized, developed, and delivered in a sprint. Good user stories meet the INVEST criteria: Independent, Negotiable, Valuable, Estimable, Small, and Testable.
The valley of death is the expression describing a startup's most critical and dangerous phase: the period between starting operations and reaching break-even and positive cash flow. During this period, the startup operates with negative cash flow, burning capital while trying to develop its product, acquire customers, and validate its business model. It's called "the valley of death" because most startups don't survive this crossing: they run out of money before finding product-market fit or generating enough revenue to be self-sustaining. The duration varies by sector and business model but can stretch from 1 to 5 years.
The valuation cap is a maximum valuation set in investment instruments like SAFEs and convertible notes to protect investors putting money in at very early stages. It works like this: when the SAFE or convertible note converts into equity (usually at the next funding round), the conversion price is calculated using the lower of: the round valuation minus the discount, or the valuation cap. If the startup grows a lot and raises the next round at a very high valuation, the cap guarantees the early investor converts at a favorable price. Without a cap, a pre-seed investor who invested when the company had nothing could convert at the same price as Series A investors, which wouldn't be fair.
The value proposition is the promise of value a company makes to its customers: it defines what problem it solves, how it solves it, and why its solution is better than available alternatives. It's the fundamental reason a customer should choose your product or service over the competition or over doing nothing. An effective value proposition must be clear (understandable in 10 seconds), specific (quantifying the benefit when possible), differentiated (showing what makes you unique), and relevant (addressing a real problem the customer experiences). Alexander Osterwalder's Value Proposition Canvas is a popular tool for designing one.
Vanity metrics are indicators that may look impressive in a presentation but don't reflect a business's real health or growth. Unlike actionable metrics (which drive business decisions), vanity metrics give a false sense of progress. Classic examples: total app downloads (without considering how many users actually use it), social media follower count (without measuring engagement or conversion), page views (without analyzing time on page or actions), or total "registered users" (without distinguishing active from inactive). Vanity metrics are usually cumulative (always growing), non-segmentable, and not connected to business actions.
Vendor lock-in is a situation in which a customer becomes so dependent on a technology vendor that switching to a competitor is extremely costly, complex, or risky in terms of time, money, data, and functionality. Lock-in can be created through proprietary data formats (non-exportable), deep integrations with the vendor's ecosystem, long-term contracts with cancellation penalties, team learning curve, or exclusive features with no equivalent in alternatives. From the vendor's perspective, lock-in is a way to create switching costs that protect recurring revenue.
A venture builder (also called startup studio or startup factory) is an organization that creates startups systematically and repeatably, providing the idea, the founding team, initial funding, tech infrastructure, market knowledge, and operational support. Unlike an incubator or accelerator (which supports existing startups), a venture builder generates ideas internally, validates market opportunities, hires or assigns cofounders, and keeps a significant stake (usually 30-70%). Well-known examples include Rocket Internet, Idealab, eFounders, and in Spain Antai Venture Builder and Nuclio Digital School.
Venture Capital (VC) are professional investment funds that manage third-party money (institutions, family offices, pension funds) and invest it in high-growth-potential startups in exchange for equity. VCs typically invest in Seed, Series A, Series B, and later rounds, with tickets ranging from β¬500,000 to tens of millions of euros. Their business model relies on 1 or 2 out of every 10 investments generating extraordinary returns (10-100x) that compensate for the losses of the rest.
Venture debt is a form of financing combining debt with equity components, designed specifically for venture-backed startups that aren't yet profitable and don't qualify for traditional bank loans. Unlike equity (which dilutes founders), venture debt is a loan that must be repaid with interest. However, as compensation for the risk, lenders also receive warrants (rights to buy shares at a fixed price) typically representing an additional 1-3% of equity. Venture debt typically represents 25-50% of the last equity round raised, with terms of 2-4 years.
Vesting is a mechanism whereby an employee's, cofounder's, or advisor's shares or stock options are acquired progressively over a set period of time, rather than being granted all at once. The most common vesting schedule in startups is 4 years with a 1-year cliff: during the first year nothing vests (cliff), and at the 1-year mark 25% vests at once; the remaining 75% is distributed linearly over the next 3 years (usually monthly, ~2.08% per month). If the person leaves the company before completing vesting, they keep only the already-vested shares and lose the unvested ones.
The virality coefficient or K-Factor is a metric that measures a product's ability to grow organically through referrals β that is, how many new users each existing user generates. It's calculated by multiplying the average number of invites each user sends by the conversion rate of those invites (K = invites Γ conversion rate). A K-Factor greater than 1 means viral growth: each user generates more than one new user, creating an exponential snowball effect. A K-Factor below 1 indicates the product needs other acquisition channels to grow.
Waitlist Growth is a pre-launch strategy that uses waiting lists to generate anticipated demand, validate interest, and create urgency before the product is available. Instead of launching openly, the startup creates a landing page where interested people sign up for a waitlist, often with viral mechanisms: "move up the list by inviting friends" or "priority access for the first 1,000." This strategy generates valuable data (how many people want your product), creates a base of committed early adopters, and generates buzz and media coverage from the perceived exclusivity.
A webinar (a contraction of web + seminar) is an online interactive seminar or presentation that lets a speaker or panel share knowledge with a remote audience in real time. Webinars typically include slide presentations, live demos, Q&A sessions, interactive polls, and chat. Popular tools include Zoom, Google Meet, Webex, Demio, and Livestorm. In the startup context, webinars are an especially effective content marketing channel for B2B: they educate the target audience, position the startup as an expert in its sector, generate qualified leads (attendees leave their data), and can be recorded and reused as evergreen content.
A whale customer is an extraordinarily high-value customer who generates a disproportionate share of a startup's revenue. In some companies, a single whale can represent 20-50% of total billing. Whale customers are usually enterprise clients with large contracts, customers with extensive customization needs, or users with usage volume far above average. Having whale customers can seem like a blessing (high, predictable revenue), but also represents significant concentration risk.
Win-win is a negotiation philosophy and commercial relationship model where all parties involved gain significant benefits from the agreement. In contrast to zero-sum negotiations (where what one wins the other loses), win-win situations create additional value distributed among all participants. In the startup context, win-win agreements are essential in multiple relationships: with investors (capital in exchange for stake and growth), with employees (salary + equity + professional growth), with customers (product value > price paid), with partners (mutual access to markets, technology, or complementary resources), and with suppliers (volume for better terms).
A wireframe is a low-fidelity visual schematic that represents the structure, layout, and content hierarchy of a web page, app screen, or digital interface, without including visual design elements like colors, typography, or final images. Wireframes focus on functionality and information architecture: where each element goes, how content is organized, what actions the user can take, and how navigation flows. They're typically made with tools like Figma, Balsamiq, or Whimsical β or even on paper. Wireframes are the first stage of the product design process, before mockups (visual design) and interactive prototypes.
The Wizard of Oz MVP is a type of minimum viable product that presents the user with a functional digital interface that looks completely automated, but is actually operated manually by people "behind the curtain" (like the Wizard of Oz from the movie). Unlike the concierge MVP (where the manual interaction is evident), in the Wizard of Oz the user believes they're interacting with a complete tech product. This technique validates demand and the user experience of the final product without building the underlying technology, usually the most expensive and risky development part.
A workflow is a structured sequence of tasks, steps, and decisions that must be completed to achieve a specific goal or produce a desired result. In the startup context, workflows define how key operations are performed: from the product development flow (idea β design β development β QA β deploy), through the sales flow (lead β qualification β demo β proposal β close), to operational flows (employee onboarding, order processing, incident management). Workflows can be manual, semi-automated, or fully automated with tools like Zapier, Make (Integromat), n8n, or native workflows on platforms like HubSpot or Jira.
Working capital is the difference between current assets (what will turn into cash in less than a year: cash, receivables, inventory) and current liabilities (debts due in less than a year: suppliers, payroll, taxes). Positive working capital indicates the company has enough liquidity to cover its short-term obligations. Negative working capital is a warning sign.
A workshop is a practical, interactive training event where participants work actively on exercises, dynamics, and projects, guided by a facilitator. Unlike a conference (passive: you listen) or a webinar (semi-passive: you listen and ask questions), a workshop is fundamentally active: participants do, create, debate, and produce tangible outputs. In the startup ecosystem, the most common workshops include: design thinking, lean canvas, customer interview training, pricing strategy, pitch preparation, and team alignment. Workshops can be in-person (ideal for team cohesion) or remote (more accessible).
Yak shaving is a hacker culture term describing a chain of seemingly irrelevant tasks needed to complete a main task. Each task leads to discovering that first you need to complete another task, which in turn requires another, creating an absurd chain of dependencies. The name comes from a Ren & Stimpy episode where a character needs to shave a yak as the result of an absurd chain of events. In the context of software development and startups, yak shaving is a particularly insidious form of productive procrastination: you're working constantly, but on tasks increasingly far from the original goal.
The year-end closing is the process by which a company reviews, adjusts, and closes all its accounts at the end of a fiscal year to determine the period's result: whether it obtained profits or losses. This process involves verifying that all income and expenses are correctly recorded, making adjustments for amortizations, provisions, and accruals, calculating pre-tax result, applying Corporate Tax, and preparing the required financial statements (balance sheet, P&L, statement of changes in equity, and notes). In Spain, the fiscal year usually matches the calendar year (January-December), and annual accounts must be filed with the Commercial Registry within 7 months after closing.
Yield Management is a dynamic pricing strategy that adjusts prices in real time based on demand, availability, timing of purchase, and other factors to maximize total revenue. Originating in the airline industry (where an empty seat on a flight is forever-lost revenue), yield management has expanded to hotels, car rentals, events, digital advertising, and increasingly to startups and digital services. Yield management algorithms analyze historical data, seasonal patterns, and real-time demand to adjust prices continuously.